mechas:tempest - SMC Wiki

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wiki.smc.horsecock.art/mechas/tempest?srt=number.source

Tempest

mecha
nameTempest
pilot37
dur2 200
shield600
classburst, ranger

37's mecha - burst, ranger. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
DUR (health)2200client table
shield600client table
shield regen25 every 0.2 s, 8 s after the last hitclient table
fuel100, +11.6 a second after 1.8 sclient table
jumpspeed 36, gravity 56 (falling 100)client table
body size (radius, height)3, 6client table
hangar ratingsarmour 40, mobility 80, range 60, support 80, difficulty 50client table
Gale Kunai: one bullet on a pilotgun 80270123client table
Gale Kunai: one bullet on a mecha bodygun 80270190.16client table
Gale Kunai: seconds between shotsgun 8027010.1client table
Gale Kunai: magazinegun 8027016client table
Raging Wave Shuriken: one bullet on a pilotgun 80270240client table
Raging Wave Shuriken: one bullet on a mecha bodygun 802702224client table
Raging Wave Shuriken: seconds between shotsgun 8027020.2client table
Raging Wave Shuriken: magazinegun 8027023client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table
Raging Wave Shuriken: energyskill 802751108 (costs 36, +10 a second, recovers by itself)client table
Flash: Heart Breaker: energyskill 802752100 (costs 100, +10 a second, recovers by itself)client table
Flash: Heart Breaker: damageskill 802752610client table
Jump: fuelskill 80275315client table
Furyslot 1 attackLv1 12 %, Lv2 16 %, Lv3 20 %client table
Blast Windslot 1 attackLv1 60, Lv2 80, Lv3 100client table
Voidslot 2 defenceLv1 50, Lv2 75, Lv3 100client table
Swallowslot 2 defenceLv1 3, Lv2 4, Lv3 5client table
Timely Rainslot 3 mobilityLv1 8 %, Lv2 12 %, Lv3 16 %client table
Airstreamslot 3 mobilityLv1 2, Lv2 2.8, Lv3 3.6client table
Thunderstormslot 4 corea rule, not a number (its text names what it does)client table
Mighty Flashslot 4 corea rule, not a number (its text names what it does)client table
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
exclusive tactical chipTDMDemon-Sealing Shurikenclient table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.

Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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