mechas:snow_mirage - SMC Wiki

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Snow Mirage

mecha
nameSnow Mirage
pilotVillar
dur2 200
shield300
classburst, sinpe

Villar's mecha - burst, sinpe. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
Stress Modeslot 3 mobilityLv1 7 %, Lv2 11 %, Lv3 15 %client table
shield regen30 every 0.5 s, 8 s after the last hitclient table
shield300client table
Shadowpiercerslot 4 coreLv1 15 %, Lv2 15 %, Lv3 15 %client table
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Rapid Boltslot 3 mobilityLv1 10 %, Lv2 15 %, Lv3 20 %client table
Phantom Mirage: seconds between shotsgun 8023030.8client table
Phantom Mirage: one bullet on a pilotgun 80230340client table
Phantom Mirage: one bullet on a mecha bodygun 80230380client table
Phantom Mirage: magazinegun 8023033client table
Phantom Mirage: energyskill 80235260 (costs 30, +3 a second, recovers by itself)client table
Phantom Mirage: at a timeskill 8023522client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table
Optical Camouflage: energyskill 802354120 (costs 120, +10 a second)client table
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
Mirage Armorslot 2 defenceLv1 5 %, Lv2 10 %, Lv3 15 %client table
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
max secondary phantomsTDM+1 in Team Deathmatch (the notes of 2024-04-26)patch note
jumpspeed 25, gravity 40 (falling 100)client table
Illusion Magicslot 4 corea rule, not a number (its text names what it does)client table
High-Explosive Ammo: the server appliesslot 1 attackblast_radiusclient table
High-Explosive Ammoslot 1 attackLv1 5 %, Lv2 10 %, Lv3 15 %client table
hangar ratingsarmour 40, mobility 80, range 60, support 80, difficulty 50client table
fuel100, +10.67 a second after 1.8 sclient table
Firearm Masteryslot 1 attackLv1 6 %, Lv2 12 %, Lv3 18 %client table
exclusive tactical chipTDMMultiple Phantomsclient table
Enhanced Reconnaissanceslot 2 defenceLv1 10 %, Lv2 15 %, Lv3 20 %client table
DUR (health)2200client table
Dual Pistols: seconds between shotsgun 8023010.05client table
Dual Pistols: seconds between shotsgun 8023020.4client table
Dual Pistols: one bullet on a pilotgun 8023019client table
Dual Pistols: one bullet on a pilotgun 802302180patch note
Dual Pistols: one bullet on a mecha bodygun 80230148.06client table
Dual Pistols: one bullet on a mecha bodygun 802302774patch note
Dual Pistols: magazinegun 80230134client table
Dual Pistols: magazinegun 8023025client table
body size (radius, height)3.4, 6client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
802356: energyskill 80235630 (costs 30, +10 a second, recovers by itself)client table
802351: fuelskill 80235125client table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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