wiki.smc.horsecock.art/mechas/snow_mirage?srt=%5Enumber.stat
Table of Contents
Snow Mirage
| mecha | |
|---|---|
| name | Snow Mirage |
| pilot | Villar |
| dur | 2 200 |
| shield | 300 |
| class | burst, sinpe |
Villar's mecha - burst, sinpe. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| Stress Mode | slot 3 mobility | Lv1 7 %, Lv2 11 %, Lv3 15 % | client table | ||
| shield regen | 30 every 0.5 s, 8 s after the last hit | client table | |||
| shield | 300 | client table | |||
| Shadowpiercer | slot 4 core | Lv1 15 %, Lv2 15 %, Lv3 15 % | client table | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Rapid Bolt | slot 3 mobility | Lv1 10 %, Lv2 15 %, Lv3 20 % | client table | ||
| Phantom Mirage: seconds between shots | gun 802303 | 0.8 | client table | ||
| Phantom Mirage: one bullet on a pilot | gun 802303 | 40 | client table | ||
| Phantom Mirage: one bullet on a mecha body | gun 802303 | 80 | client table | ||
| Phantom Mirage: magazine | gun 802303 | 3 | client table | ||
| Phantom Mirage: energy | skill 802352 | 60 (costs 30, +3 a second, recovers by itself) | client table | ||
| Phantom Mirage: at a time | skill 802352 | 2 | client table | ||
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table | |||
| Optical Camouflage: energy | skill 802354 | 120 (costs 120, +10 a second) | client table | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| Mirage Armor | slot 2 defence | Lv1 5 %, Lv2 10 %, Lv3 15 % | client table | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note | ||
| max secondary phantoms | TDM | +1 in Team Deathmatch (the notes of 2024-04-26) | patch note | ||
| jump | speed 25, gravity 40 (falling 100) | client table | |||
| Illusion Magic | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| High-Explosive Ammo: the server applies | slot 1 attack | blast_radius | client table | ||
| High-Explosive Ammo | slot 1 attack | Lv1 5 %, Lv2 10 %, Lv3 15 % | client table | ||
| hangar ratings | armour 40, mobility 80, range 60, support 80, difficulty 50 | client table | |||
| fuel | 100, +10.67 a second after 1.8 s | client table | |||
| Firearm Mastery | slot 1 attack | Lv1 6 %, Lv2 12 %, Lv3 18 % | client table | ||
| exclusive tactical chip | TDM | Multiple Phantoms | client table | ||
| Enhanced Reconnaissance | slot 2 defence | Lv1 10 %, Lv2 15 %, Lv3 20 % | client table | ||
| DUR (health) | 2200 | client table | |||
| Dual Pistols: seconds between shots | gun 802301 | 0.05 | client table | ||
| Dual Pistols: seconds between shots | gun 802302 | 0.4 | client table | ||
| Dual Pistols: one bullet on a pilot | gun 802301 | 9 | client table | ||
| Dual Pistols: one bullet on a pilot | gun 802302 | 180 | patch note | ||
| Dual Pistols: one bullet on a mecha body | gun 802301 | 48.06 | client table | ||
| Dual Pistols: one bullet on a mecha body | gun 802302 | 774 | patch note | ||
| Dual Pistols: magazine | gun 802301 | 34 | client table | ||
| Dual Pistols: magazine | gun 802302 | 5 | client table | ||
| body size (radius, height) | 3.4, 6 | client table | |||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| 802356: energy | skill 802356 | 30 (costs 30, +10 a second, recovers by itself) | client table | ||
| 802351: fuel | skill 802351 | 25 | client table |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
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