wiki.smc.horsecock.art/mechas/skylark?srt=%5Enumber.where
Table of Contents
Skylark
| mecha | |
|---|---|
| name | Skylark |
| pilot | Iori |
| dur | 2 300 |
| shield | 450 |
| class | sustain, ranger |
Iori's mecha - sustain, ranger. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note | ||
| exclusive tactical chip | TDM | Unstoppable | client table | ||
| Swift Cut | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| Falcon Fury | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| Light Feather | slot 3 mobility | Lv1 6 %, Lv2 12 %, Lv3 16 % | client table | ||
| Oriole Strike | slot 3 mobility | Lv1 8 %, Lv2 16 %, Lv3 24 % | client table | ||
| Eagle Eyes | slot 2 defence | Lv1 2, Lv2 2.8, Lv3 3.6 | client table | ||
| Bellowing Crane | slot 2 defence | Lv1 25 %, Lv2 35 %, Lv3 45 % | client table | ||
| Bellowing Crane: the server applies | slot 2 defence | cure_bonus | client table | ||
| Talon | slot 1 attack | Lv1 10 %, Lv2 13 %, Lv3 16 % | the owner's call | ||
| Talon: the server applies | slot 1 attack | weapon_damage | client table | ||
| Swan Flight | slot 1 attack | Lv1 4 %, Lv2 8 %, Lv3 12 % | the owner's call | ||
| Swan Flight: the server applies | slot 1 attack | throwable_damage | client table | ||
| Plume: fuel | skill 800654 | 15 | client table | ||
| Plume: fuel | skill 800653 | 15 | client table | ||
| Hunt: energy | skill 800652 | 90 (costs 90, +10 a second, recovers by itself) | client table | ||
| Air: energy | skill 800651 | 110 (costs 110, +10 a second, recovers by itself) | client table | ||
| Air: fuel | skill 800651 | 10 | client table | ||
| Hunt: one bullet on a pilot | gun 800602 | 108 | client table | ||
| Hunt: one bullet on a mecha body | gun 800602 | 524.99 | client table | ||
| Hunt: seconds between shots | gun 800602 | 0.1 | client table | ||
| Stab: one bullet on a pilot | gun 800601 | 25 | client table | ||
| Stab: one bullet on a mecha body | gun 800601 | 106 | client table | ||
| Stab: seconds between shots | gun 800601 | 0.23 | client table | ||
| Stab: magazine | gun 800601 | 24 | client table | ||
| DUR (health) | 2300 | client table | |||
| shield | 450 | client table | |||
| shield regen | 12 every 0.2 s, 8 s after the last hit | client table | |||
| fuel | 120, +10.67 a second after 1.8 s | client table | |||
| jump | speed 36, gravity 56 (falling 100) | client table | |||
| body size (radius, height) | 3, 6 | client table | |||
| hangar ratings | armour 20, mobility 100, range 80, support 80, difficulty 20 | client table | |||
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
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