mechas:shiranui - SMC Wiki

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wiki.smc.horsecock.art/mechas/shiranui?srt=%5Enumber.current

Shiranui

mecha
nameShiranui
pilot45
dur2 300
shield600
classstrike, burst

45's mecha - strike, burst. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table
jumpspeed 36, gravity 56 (falling 100)client table
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
Wind and Snowslot 1 attackLv1 8 %, Lv2 12 %, Lv3 16 %client table
Mystic Butterflyslot 2 defenceLv1 8 %, Lv2 12 %, Lv3 16 %client table
Everlasting Flameslot 1 attackLv1 5 %, Lv2 10 %, Lv3 15 %client table
Waning Lightslot 2 defenceLv1 100, Lv2 150, Lv3 200client table
Whirling Butterfliesslot 3 mobilityLv1 10 %, Lv2 15 %, Lv3 20 %client table
Joyful Momentslot 3 mobilityLv1 10 %, Lv2 15 %, Lv3 20 %client table
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
hangar ratingsarmour 20, mobility 100, range 80, support 80, difficulty 20client table
Fiery Skyslot 4 corea rule, not a number (its text names what it does)client table
Farewell Songslot 4 corea rule, not a number (its text names what it does)client table
shield600client table
803554: energyskill 8035545 (costs 5, +10 a second)client table
Boundless: a full shot on a mecha (the hangar number)gun 803501480client table
803555: damageskill 803555420client table
Boundless: one bullet on a pilotgun 80350132client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
803557: energyskill 80355730 (costs 30, +10 a second, recovers by itself)client table
Boundless: magazinegun 80350130client table
body size (radius, height)3, 6client table
Boundless: bullets a shotgun 8035013client table
DUR (health)2300client table
803556: damageskill 803556230client table
Sorrow: energyskill 803552220 (costs 110, +10 a second, recovers by itself)client table
shield regen20 every 0.2 s, 8 s after the last hitclient table
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Boundless: one bullet on a mecha bodygun 803501160client table
Jump: fuelskill 80355115client table
fuel100, +10.67 a second after 1.8 sclient table
Butterfly Steps: energyskill 803553100 (costs 100, +10 a second, recovers by itself)client table
803503: one bullet on a mecha bodygun 803503100client table
803503: one bullet on a pilotgun 80350310client table
803503: seconds between shotsgun 8035030.1client table
Boundless: seconds between shotsgun 8035010.01client table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM).

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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