wiki.smc.horsecock.art/mechas/raven
Table of Contents
Raven
| mecha | |
|---|---|
| name | Raven |
| pilot | Nighthawk |
| dur | 2 000 |
| shield | 500 |
| class | sustain, sinpe |
Nighthawk's mecha - sustain, sinpe. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| DUR (health) | 2000 | client table | |||
| shield | 500 | client table | |||
| shield regen | 12 every 0.2 s, 8 s after the last hit | client table | |||
| fuel | 100, +11.6 a second after 1.8 s | client table | |||
| jump | speed 20, gravity 45 (falling 40) | client table | |||
| body size (radius, height) | 3, 6 | client table | |||
| hangar ratings | armour 20, mobility 80, range 100, support 100, difficulty 50 | client table | |||
| Charged Shot: one bullet on a pilot | gun 801301 | 50 | client table | ||
| Charged Shot: one bullet on a mecha body | gun 801301 | 160 | client table | ||
| Charged Shot: seconds between shots | gun 801301 | 0.45 | client table | ||
| Spread Shot: one bullet on a pilot | gun 801304 | 40 | client table | ||
| Spread Shot: one bullet on a mecha body | gun 801304 | 140 | client table | ||
| Spread Shot: bullets a shot | gun 801304 | 9 | client table | ||
| Spread Shot: a full shot on a mecha (the hangar number) | gun 801304 | 1260 | client table | ||
| Spread Shot: seconds between shots | gun 801304 | 0.25 | client table | ||
| 801309: one bullet on a pilot | gun 801309 | 50 | client table | ||
| 801309: one bullet on a mecha body | gun 801309 | 160 | client table | ||
| 801309: seconds between shots | gun 801309 | 0.45 | client table | ||
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table | |||
| Chainhook: energy | skill 801351 | 130 (costs 130, +10 a second, recovers by itself) | client table | ||
| Jump: fuel | skill 801353 | 16 | client table | ||
| Spread Shot: energy | skill 801354 | 75 (costs 75, +10 a second, recovers by itself) | client table | ||
| 801355: fuel | skill 801355 | 10 | client table | ||
| Explosive Arrow | slot 1 attack | Lv1 1, Lv2 1.5, Lv3 2 | client table | ||
| Explosive Arrow: the server applies | slot 1 attack | blast_radius | client table | ||
| Swift Shot | slot 1 attack | Lv1 10 %, Lv2 15 %, Lv3 20 % | client table | ||
| Life Drain | slot 2 defence | Lv1 4 %, Lv2 6 %, Lv3 8 % | client table | ||
| Life Drain: the server applies | slot 2 defence | damage_to_heal | client table | ||
| Ghost Step | slot 2 defence | Lv1 6 / 10 %, Lv2 6 / 15 %, Lv3 6 / 20 % | client table | ||
| Track | slot 3 mobility | Lv1 500 / 6, Lv2 400 / 6, Lv3 100 / 6 | client table | ||
| Death Knell | slot 3 mobility | Lv1 1, Lv2 1.5, Lv3 2 | client table | ||
| Auto Charge | slot 4 core | Lv1 2, Lv2 2, Lv3 2 | client table | ||
| Elegy | slot 4 core | Lv1 15 % / 15 %, Lv2 15 % / 15 %, Lv3 15 % / 15 % | client table | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note | ||
| exclusive tactical chip | TDM | Reserve Charge | client table |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
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