wiki.smc.horsecock.art/mechas/ranger?srt=%5Enumber.where
Table of Contents
Ranger
| mecha | |
|---|---|
| name | Ranger |
| pilot | Shin |
| dur | 2 000 |
| shield | 800 |
| class | strike, ranger |
Shin's mecha - strike, ranger. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note | ||
| exclusive tactical chip | TDM | Desperate Gamble | client table | ||
| Smart Fuse | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| Split Propulsion | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| Telenhancement | slot 3 mobility | Lv1 8 %, Lv2 12 %, Lv3 16 % | client table | ||
| Rocket Boost | slot 3 mobility | Lv1 8 %, Lv2 12 %, Lv3 16 % | client table | ||
| High Energy Electromagnetic | slot 2 defence | Lv1 12 %, Lv2 16 %, Lv3 20 % | client table | ||
| Blitz Mode | slot 2 defence | Lv1 180, Lv2 220, Lv3 260 | client table | ||
| Farshot Missile | slot 1 attack | Lv1 15 % / 15 %, Lv2 22 % / 22 %, Lv3 30 % / 30 % | client table | ||
| Large Clip | slot 1 attack | Lv1 2, Lv2 4, Lv3 6 | client table | ||
| Large Clip: the server applies | slot 1 attack | magazine | client table | ||
| 802056: energy | skill 802056 | 14 (costs 14, +20 a second) | client table | ||
| 802055: damage | skill 802055 | 350 | client table | ||
| Ranger Plasma Bomb: energy | skill 802054 | 90 (costs 90, +10 a second, recovers by itself) | client table | ||
| Ranger Collision: energy | skill 802053 | 90 (costs 90, +10 a second, recovers by itself) | client table | ||
| Ranger Collision: damage | skill 802053 | 290 | client table | ||
| 802052: fuel | skill 802052 | 40 | client table | ||
| Jump: fuel | skill 802051 | 25 | client table | ||
| 802003: one bullet on a pilot | gun 802003 | 10 | client table | ||
| 802003: one bullet on a mecha body | gun 802003 | 100 | client table | ||
| 802003: seconds between shots | gun 802003 | 0.1 | client table | ||
| Ranger Plasma Bomb: one bullet on a pilot | gun 802002 | 10 | client table | ||
| Ranger Plasma Bomb: one bullet on a mecha body | gun 802002 | 100 | client table | ||
| Ranger Plasma Bomb: seconds between shots | gun 802002 | 0.1 | client table | ||
| Ranger Missile: one bullet on a pilot | gun 802001 | 30 | patch note | ||
| Ranger Missile: one bullet on a mecha body | gun 802001 | 150 | patch note | ||
| Ranger Missile: seconds between shots | gun 802001 | 0.23 | client table | ||
| Ranger Missile: magazine | gun 802001 | 16 | client table | ||
| DUR (health) | 2000 | client table | |||
| shield | 800 | client table | |||
| shield regen | 30 every 0.5 s, 8 s after the last hit | client table | |||
| fuel | 100, +9.7 a second after 1.8 s | client table | |||
| jump | speed 36, gravity 56 (falling 100) | client table | |||
| body size (radius, height) | 3.4, 6 | client table | |||
| hangar ratings | armour 40, mobility 80, range 60, support 40, difficulty 85 | client table | |||
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.