mechas:pulsar - SMC Wiki

Address

wiki.smc.horsecock.art/mechas/pulsar?srt=%5Enumber.where

Pulsar

mecha
namePulsar
pilotPurity
dur2 100
shield600
classsinpe, ranger

Purity's mecha - sinpe, ranger. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
exclusive tactical chipTDMRetribution Bombardmentclient table
Enhanced Transformationslot 4 corea rule, not a number (its text names what it does)client table
Primary Blaster Enhancementslot 4 corea rule, not a number (its text names what it does)client table
Rapid Dogfightslot 3 mobilityLv1 10 %, Lv2 15 %, Lv3 20 %client table
Rapid Rechargeslot 3 mobilityLv1 10 % / 10 %, Lv2 15 % / 15 %, Lv3 20 % / 20 %client table
Strategic Retreatslot 2 defenceLv1 15 % / 2, Lv2 20 % / 2, Lv3 25 % / 2client table
Defensive Volleyslot 2 defenceLv1 20, Lv2 30, Lv3 40client table
Precision Pulseslot 1 attackLv1 25 %, Lv2 35 %, Lv3 45 %client table
Enhanced Rechargeslot 1 attackLv1 20 % / 1.25, Lv2 30 % / 1.75, Lv3 40 % / 2.25client table
802257: energyskill 8022574 (costs 4, +10 a second, recovers by itself)client table
Pulsating Charge: fuelskill 80225612client table
802255: fuelskill 80225515client table
Pulsating Charge: energyskill 80225420 (costs 20, +10 a second)client table
Ascend: fuelskill 80225318client table
802252: fuelskill 80225220client table
Extended Spread: energyskill 80225180 (costs 80, +10 a second, recovers by itself)client table
Multipulse: one bullet on a pilotgun 802203100client table
Multipulse: one bullet on a mecha bodygun 802203520client table
Multipulse: seconds between shotsgun 8022030.9client table
Multipulse: magazinegun 8022031client table
Extended Spread: one bullet on a pilotgun 80220225client table
Extended Spread: one bullet on a mecha bodygun 80220280client table
Extended Spread: bullets a shotgun 8022026client table
Extended Spread: a full shot on a mecha (the hangar number)gun 802202480client table
Extended Spread: seconds between shotsgun 8022020.1client table
Extended Spread: magazinegun 8022029999client table
Multipulse: one bullet on a pilotgun 80220132client table
Multipulse: one bullet on a mecha bodygun 80220188client table
Multipulse: seconds between shotsgun 8022010.18client table
Multipulse: magazinegun 80220120client table
DUR (health)2100client table
shield600client table
shield regen30 every 0.5 s, 8 s after the last hitclient table
fuel100, +12 a second after 1.8 sclient table
jumpspeed 25, gravity 40 (falling 100)client table
body size (radius, height)3.4, 6client table
hangar ratingsarmour 40, mobility 80, range 60, support 80, difficulty 50client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.

Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

Not logged in

Changed 2026/11/05 16:42 by sync

Impressum

Privacy

Rules