mechas:northern_knight - SMC Wiki

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wiki.smc.horsecock.art/mechas/northern_knight?srt=number.note

Northern Knight

mecha
nameNorthern Knight
pilotJaka
dur2 450
shield550
classstrike, heavy

Jaka's mecha - strike, heavy. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
DUR (health)2450client table
shield550client table
shield regen12 every 0.2 s, 8 s after the last hitclient table
fuel100, +11.6 a second after 1.8 sclient table
jumpspeed 25, gravity 40 (falling 100)client table
body size (radius, height)3, 6client table
hangar ratingsarmour 40, mobility 80, range 60, support 40, difficulty 85client table
Triple Heavy Artillery: one bullet on a pilotgun 80190132client table
Triple Heavy Artillery: one bullet on a mecha bodygun 801901176client table
Triple Heavy Artillery: bullets a shotgun 8019013client table
Triple Heavy Artillery: a full shot on a mecha (the hangar number)gun 801901528client table
Triple Heavy Artillery: seconds between shotsgun 8019010.6client table
Triple Heavy Artillery: magazinegun 80190142client table
801905: one bullet on a pilotgun 80190532client table
801905: one bullet on a mecha bodygun 801905176client table
801905: bullets a shotgun 8019053client table
801905: a full shot on a mecha (the hangar number)gun 801905528client table
801905: seconds between shotsgun 8019050.6client table
801905: magazinegun 80190542client table
Light Fan Throw: one bullet on a pilotgun 801903100client table
Light Fan Throw: one bullet on a mecha bodygun 801903600client table
Light Fan Throw: seconds between shotsgun 8019030.1client table
Light Fan Throw: magazinegun 8019031client table
801904: one bullet on a pilotgun 801904115client table
801904: one bullet on a mecha bodygun 801904690client table
801904: seconds between shotsgun 8019040.1client table
801904: magazinegun 8019041client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table
Light Fan Throw: energyskill 80195185 (costs 85, +10 a second, recovers by itself)client table
Shield Charge: energyskill 80195285 (costs 85, +10 a second)client table
Shield Charge: fuelskill 80195210client table
801953: energyskill 801953100 (costs 100, +200 a second, recovers by itself)client table
Jump: fuelskill 80195418client table
801955: damageskill 801955350-(dis*3) (dis = metres from where it starts)client table
801955: reach (m)skill 8019559client table
801956: damageskill 801956330client table
Heavy Magslot 1 attackLv1 2, Lv2 4, Lv3 6client table
Heavy Mag: the server appliesslot 1 attackmagazineclient table
Efficient Chargingslot 1 attackLv1 10 %, Lv2 15 %, Lv3 20 %client table
Reforge Shieldslot 2 defenceLv1 160, Lv2 220, Lv3 280patch note
Armor Conductionslot 2 defenceLv1 5 %, Lv2 10 %, Lv3 15 %client table
Hydraulic Improvementsslot 3 mobilityLv1 10 %, Lv2 20 %, Lv3 30 %the owner's call
Assault Jetslot 3 mobilityLv1 25 %, Lv2 50 %, Lv3 75 %the owner's call
Powerful Throwing Setslot 4 corea rule, not a number (its text names what it does)client table
High Chamber Pressure Setslot 4 corea rule, not a number (its text names what it does)client table
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
exclusive tactical chipTDMHeavy Shield Chargeclient table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.

Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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