mechas:nebula - SMC Wiki

Address

wiki.smc.horsecock.art/mechas/nebula?srt=%5Enumber.stat

Nebula

mecha
nameNebula
pilot46
dur2 200
shield300
classstrike, burst

46's mecha - strike, burst. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
Stardust Transformationslot 4 corea rule, not a number (its text names what it does)client table
Special Itemslot 3 mobilityLv1 6 %, Lv2 9 %, Lv3 12 %client table
shield regen20 every 0.2 s, 8 s after the last hitclient table
shield300patch note
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table
Nimble Leapingslot 3 mobilityLv1 6 %, Lv2 9 %, Lv3 12 %client table
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
Jump: fuelskill 80365322client table
jumpspeed 36, gravity 56 (falling 100)client table
Ionization Chainhookslot 1 attackLv1 0.1, Lv2 0.15, Lv3 0.2client table
hangar ratingsarmour 20, mobility 100, range 80, support 80, difficulty 20client table
Gravity Fusionslot 1 attackLv1 8 %, Lv2 12 %, Lv3 16 %client table
Grappling hook: energyskill 803651130 (costs 130, +10 a second)client table
Grappling hook: damageskill 803651200client table
Galactic Leapslot 4 corea rule, not a number (its text names what it does)client table
fuel100, +10.67 a second after 1.8 sclient table
Energy Drain Conversionslot 2 defenceLv1 80, Lv2 100, Lv3 120client table
DUR (health)2200client table
Dodge Counterstrike: fuelskill 80365410client table
Dodge Counterstrike: energyskill 803654150 (costs 75, +10 a second, recovers by itself)client table
Charged Shotgun: seconds between shotsgun 8036010.6client table
Charged Shotgun: one bullet on a pilotgun 8036016client table
Charged Shotgun: one bullet on a mecha bodygun 80360125.2client table
Charged Shotgun: magazinegun 80360181client table
Charged Shotgun: bullets a shotgun 8036019client table
Charged Shotgun: a full shot on a mecha (the hangar number)gun 803601226.8client table
body size (radius, height)3, 6client table
Angular Deflection: the server appliesslot 2 defencedamage_takenclient table
Angular Deflectionslot 2 defenceLv1 12 %, Lv2 16 %, Lv3 20 %client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
803656: energyskill 80365630 (costs 30, +10 a second)client table
803655: energyskill 80365530 (costs 30, +10 a second, recovers by itself)client table
803606: one bullet on a pilotgun 80360625client table
803606: one bullet on a mecha bodygun 803606185client table
803605: one bullet on a pilotgun 8036057client table
803605: one bullet on a mecha bodygun 80360525.2client table
803605: magazinegun 8036059999client table
803605: bullets a shotgun 8036059client table
803605: a full shot on a mecha (the hangar number)gun 803605226.8client table
803604: seconds between shotsgun 8036040.2client table
803604: one bullet on a pilotgun 80360440client table
803604: one bullet on a mecha bodygun 803604240client table
803603: seconds between shotsgun 8036030.6client table
803603: one bullet on a pilotgun 8036036client table
803603: one bullet on a mecha bodygun 80360325.2client table
803603: magazinegun 80360381client table
803603: bullets a shotgun 8036039client table
803603: a full shot on a mecha (the hangar number)gun 803603226.8client table
803602: seconds between shotsgun 8036020.6client table
803602: one bullet on a pilotgun 8036026client table
803602: one bullet on a mecha bodygun 80360225.2client table
803602: magazinegun 80360281client table
803602: bullets a shotgun 8036029client table
803602: a full shot on a mecha (the hangar number)gun 803602226.8client table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM).

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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