mechas:jojo - SMC Wiki

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wiki.smc.horsecock.art/mechas/jojo?srt=%5Enumber.source

JOJO

mecha
nameJOJO
pilotKikina
dur2 100
shield1 000
classstrike, burst

Kikina's mecha - strike, burst. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
Jump-Boom!: one bullet on a pilotgun 802402100patch note
Jump-Boom!: one bullet on a mecha bodygun 802402600patch note
8024031: one bullet on a pilotgun 8024031100patch note
8024031: one bullet on a mecha bodygun 8024031600patch note
Fearless Chargeslot 2 defenceLv1 35 %, Lv2 40 %, Lv3 45 %patch note
a med kit on the mechaTDM300 + 20 % of max DURpatch note
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
DUR (health)2100client table
shield1000client table
shield regen20 every 0.2 s, 6 s after the last hitclient table
fuel100, +12 a second after 1.8 sclient table
jumpspeed 25, gravity 40 (falling 100)client table
body size (radius, height)3.4, 6client table
hangar ratingsarmour 40, mobility 80, range 60, support 80, difficulty 50client table
Shell-Whoosh!: one bullet on a pilotgun 80240140client table
Shell-Whoosh!: one bullet on a mecha bodygun 802401180client table
Shell-Whoosh!: seconds between shotsgun 8024010.19client table
Shell-Whoosh!: magazinegun 80240115client table
Jump-Boom!: seconds between shotsgun 8024020.6client table
Jump-Boom!: magazinegun 8024021client table
8024031: seconds between shotsgun 80240310.6client table
8024031: magazinegun 80240311client table
802404: one bullet on a pilotgun 802404200client table
802404: one bullet on a mecha bodygun 8024041800client table
802404: seconds between shotsgun 8024040.6client table
802404: magazinegun 8024041client table
part factors head / body / arm / footx1.2 / x1 / x1 / x1client table
Jump-Boom!: energyskill 80245190 (costs 90, +10 a second)client table
Jump-Boom!: at a timeskill 8024511client table
Head-Butt!: energyskill 802453110 (costs 110, +10 a second)client table
Head-Butt!: fuelskill 80245315client table
Head-Butt!: speed-up lasts (s)skill 8024535client table
Jump: fuelskill 80245525client table
802456: damageskill 802456700-(dis*4) (dis = metres from where it starts)client table
802456: reach (m)skill 80245618client table
802457: damageskill 802457200client table
802458: energyskill 80245830 (costs 30, +15 a second, recovers by itself)client table
802454: self damageskill 8024541400client table
Boost Reloadslot 1 attackLv1 10 %, Lv2 15 %, Lv3 20 %client table
Boost Reload: the server appliesslot 1 attackweapon_damage, blast_radiusclient table
Light Cartridgeslot 1 attackLv1 10 % / 8 %, Lv2 15 % / 12 %, Lv3 20 % / 16 %client table
Unyielding Spiritslot 2 defenceLv1 600, Lv2 800, Lv3 1000client table
Cannister Cycleslot 3 mobilityLv1 10 %, Lv2 15 %, Lv3 20 %client table
Dynamic Jointsslot 3 mobilityLv1 15 %, Lv2 20 %, Lv3 25 %client table
Contaminated Ammoslot 4 corea rule, not a number (its text names what it does)client table
Self-Detonating SMGslot 4 corea rule, not a number (its text names what it does)client table
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
exclusive tactical chipTDMClip Expansionclient table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.

Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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