mechas:hurricane - SMC Wiki

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wiki.smc.horsecock.art/mechas/hurricane?srt=number.suggested

Hurricane

mecha
nameHurricane
pilotVita
dur2 000
shield700
classsustain, ranger

Vita's mecha - sustain, ranger. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
DUR (health)2000client table
shield700client table
shield regen14 every 0.3 s, 8 s after the last hitclient table
fuel120, +22.5 a second after 2 sclient table
jumpspeed 36, gravity 56 (falling 100)client table
body size (radius, height)3, 6client table
hangar ratingsarmour 40, mobility 100, range 80, support 60, difficulty 100client table
Aircraft gun: one bullet on a pilotgun 80100116client table
Aircraft gun: one bullet on a mecha bodygun 80100132client table
Aircraft gun: seconds between shotsgun 8010010.03client table
Aircraft gun: magazinegun 801001150client table
801002: one bullet on a pilotgun 80100216client table
801002: one bullet on a mecha bodygun 80100232client table
801002: seconds between shotsgun 8010020.03client table
801002: magazinegun 801002150client table
801003: one bullet on a pilotgun 80100316client table
801003: one bullet on a mecha bodygun 80100332client table
801003: seconds between shotsgun 8010030.03client table
801003: magazinegun 801003150client table
High-Explosive Missile: one bullet on a pilotgun 80100460client table
High-Explosive Missile: one bullet on a mecha bodygun 801004336client table
High-Explosive Missile: bullets a shotgun 8010042client table
High-Explosive Missile: a full shot on a mecha (the hangar number)gun 801004672client table
High-Explosive Missile: seconds between shotsgun 8010040.3client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table
Airborne Jump: fuelskill 8010516client table
High-Speed Charge: energyskill 80105215 (costs 15, +10 a second)client table
High-Speed Charge: fuelskill 80105212client table
High-Speed Charge: fuelskill 80105313client table
High-Explosive Missile: energyskill 80105490 (costs 90, +10 a second, recovers by itself)client table
Airborne Jump: fuelskill 80105513client table
801056: fuelskill 8010565client table
Large Caliberslot 1 attackLv1 10 %, Lv2 15 %, Lv3 20 %client table
High-Explosive Roundslot 1 attackLv1 10 %, Lv2 20 %, Lv3 30 %client table
High-Explosive Round: the server appliesslot 1 attackblast_radiusclient table
Aircraft Gun Clipslot 2 defenceLv1 30, Lv2 40, Lv3 50client table
Aircraft Gun Clip: the server appliesslot 2 defencemagazineclient table
Energy Recoveryslot 2 defenceLv1 50, Lv2 75, Lv3 100client table
Fuel Tankslot 3 mobilityLv1 10 %, Lv2 15 %, Lv3 20 %client table
Heat-Trackingslot 3 mobilitya rule, not a number (its text names what it does)client table
Missile Clusterslot 4 corea rule, not a number (its text names what it does)client table
Precise Guidanceslot 4 corea rule, not a number (its text names what it does)client table
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
exclusive tactical chipTDMReserve NOSclient table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.

Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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