mechas:hotsteel - SMC Wiki

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wiki.smc.horsecock.art/mechas/hotsteel?rev=1793896919

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Hotsteel

Ivan's mecha - burst, heavy. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
DUR (health)3200client table
shield900client table
shield regen20 every 0.8 s, 8 s after the last hitclient table
fuel100, +10.5 a second after 1.8 sclient table
jumpspeed 25, gravity 40 (falling 100)client table
body size (radius, height)3, 6client table
hangar ratingsarmour 100, mobility 80, range 40, support 40, difficulty 50client table
Tornado Missile: one bullet on a pilotgun 80040132client table
Tornado Missile: one bullet on a mecha bodygun 800401220client table
Tornado Missile: bullets a shotgun 8004015client table
Tornado Missile: a full shot on a mecha (the hangar number)gun 8004011100client table
Tornado Missile: seconds between shotsgun 8004010.77client table
Tornado Missile: magazinegun 80040140client table
800403: one bullet on a pilotgun 80040332client table
800403: one bullet on a mecha bodygun 800403220client table
800403: bullets a shotgun 8004035client table
800403: a full shot on a mecha (the hangar number)gun 8004031100client table
800403: seconds between shotsgun 8004030.62client table
800403: magazinegun 80040340client table
Thermal Fusion Missile: one bullet on a pilotgun 800411110client table
Thermal Fusion Missile: one bullet on a mecha bodygun 800411640.09client table
Thermal Fusion Missile: seconds between shotsgun 8004110.1client table
8004021gun 8004021no damage row of its own (its shells / robots carry the damage)client table
8004022gun 8004022no damage row of its own (its shells / robots carry the damage)client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table
800451: damageskill 800451600-(dis*3) (dis = metres from where it starts)client table
800451: reach (m)skill 80045118client table
800452: damageskill 800452500client table
Rocket Propulsion: fuelskill 80045318client table
Explosive Charge: energyskill 80045480 (costs 80, +10 a second)client table
Thermal Fusion Missile: energyskill 80045590 (costs 90, +10 a second, recovers by itself)client table
Thermal Fusion Missile: damageskill 8004550.125*dis (dis = metres from where it starts)client table
800456: fuelskill 80045618client table
Presenceslot 1 attackLv1 10 %, Lv2 20 %, Lv3 30 %the owner's call
Clipslot 1 attackLv1 9, Lv2 10, Lv3 11client table
Clip: the server appliesslot 1 attackmagazineclient table
Unyieldingslot 2 defenceLv1 4 / 10 %, Lv2 4 / 15 %, Lv3 4 / 20 %client table
Ironwallslot 2 defenceLv1 180 / 5 %, Lv2 180 / 8 %, Lv3 180 / 12 %client table
Ironwall: the server appliesslot 2 defencedamage_takenclient table
Marchslot 3 mobilityLv1 10 %, Lv2 20 %, Lv3 30 %client table
Fighting Spiritslot 3 mobilityLv1 15, Lv2 20, Lv3 25client table
Battle Frenzyslot 4 coreLv1 10 %, Lv2 10 %, Lv3 10 %client table
Battle Frenzy: the server appliesslot 4 coredamage_to_healclient table
Soul of Steelslot 4 corea rule, not a number (its text names what it does)client table
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
exclusive tactical chipTDMMighty Valorclient table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:41 by sync

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