mechas:guerilla_hunter - SMC Wiki

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wiki.smc.horsecock.art/mechas/guerilla_hunter?srt=%5Enumber.stat

Guerilla Hunter

mecha
nameGuerilla Hunter
pilot39
dur2 500
shield700
classranger, strike

39's mecha - ranger, strike. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
Warping Projection: energyskill 80295470 (costs 70, +10 a second)client table
Warping Projection: chargesskill 8029542client table
Warping Projection: charge window (s)skill 80295410client table
Siphon Boltslot 3 mobilityLv1 3, Lv2 4, Lv3 5client table
Signal Boltslot 2 defenceLv1 0.5, Lv2 1, Lv3 1.5client table
shield regen12 every 0.2 s, 8 s after the last hitclient table
shield700client table
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Rifle: seconds between shotsgun 8029010.3client table
Rifle: seconds between shotsgun 8029020.1client table
Rifle: one bullet on a pilotgun 80290145client table
Rifle: one bullet on a pilotgun 8029020client table
Rifle: one bullet on a mecha bodygun 802901180client table
Rifle: one bullet on a mecha bodygun 8029020client table
Rifle: magazinegun 80290120client table
Rifle: magazinegun 8029021client table
Professional Tools: the server appliesslot 1 attackweapon_damage, weapon_damageclient table
Professional Toolsslot 1 attackLv1 6 % / 6 %, Lv2 9 % / 9 %, Lv3 12 % / 12 %client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
Lacerating Boltslot 2 defenceLv1 30, Lv2 40, Lv3 50client table
jumpspeed 36, gravity 56 (falling 100)client table
Hunting Markslot 4 corea rule, not a number (its text names what it does)client table
Hunt in Shadowslot 4 corea rule, not a number (its text names what it does)client table
hangar ratingsarmour 40, mobility 80, range 60, support 80, difficulty 50client table
fuel100, +12 a second after 1.8 sclient table
Firestorm Shotgun: seconds between shotsgun 8029030.3client table
Firestorm Shotgun: one bullet on a pilotgun 80290316client table
Firestorm Shotgun: one bullet on a mecha bodygun 80290340client table
Firestorm Shotgun: magazinegun 802903120client table
Firestorm Shotgun: bullets a shotgun 80290315client table
Firestorm Shotgun: a full shot on a mecha (the hangar number)gun 802903600client table
exclusive tactical chipTDMBorrowed Mightclient table
DUR (health)2500client table
Detection Crossbow: energyskill 80295285 (costs 85, +10 a second, recovers by itself)client table
Coolant Tankslot 3 mobilityLv1 8 %, Lv2 12 %, Lv3 16 %client table
body size (radius, height)3, 5.4client table
Auto-Loading Holsterslot 1 attackLv1 5, Lv2 4, Lv3 3client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
802955: energyskill 80295530 (costs 30, +50 a second, recovers by itself)client table
802953: energyskill 802953100 (costs 100, +10 a second, recovers by itself)client table
802951: fuelskill 80295120client table
802904: seconds between shotsgun 8029040.1client table
802904: one bullet on a pilotgun 802904120client table
802904: one bullet on a mecha bodygun 802904600client table
802904: magazinegun 8029041client table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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