mechas:flamenco - SMC Wiki

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wiki.smc.horsecock.art/mechas/flamenco?srt=%5Enumber.where

Flamenco

mecha
nameFlamenco
pilotZoe
dur2 500
shield700
classstrike, ranger

Zoe's mecha - strike, ranger. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
exclusive tactical chipTDMBadlands Voyagerclient table
Master Comboslot 4 corea rule, not a number (its text names what it does)client table
Arcing Slashslot 4 corea rule, not a number (its text names what it does)client table
Improved Recoilslot 3 mobilityLv1 10 %, Lv2 15 %, Lv3 20 %client table
Swift Stepsslot 3 mobilityLv1 10 %, Lv2 15 %, Lv3 20 %client table
Prudent Maneuverslot 2 defenceLv1 50, Lv2 65, Lv3 80client table
Heroic Effortslot 2 defenceLv1 120, Lv2 170, Lv3 220client table
Precise Shotslot 1 attackLv1 8 %, Lv2 12 %, Lv3 16 %client table
Imposing Transformationslot 1 attackLv1 8 %, Lv2 12 %, Lv3 16 %client table
802155: damageskill 802155450client table
802154: damageskill 802154430-(dis*3) (dis = metres from where it starts)client table
802154: reach (m)skill 8021545client table
Jump: fuelskill 80215325client table
Heroic Leap: energyskill 80215290 (costs 90, +10 a second, recovers by itself)client table
Lightsaber Slash: energyskill 802151120 (costs 60, +10 a second, recovers by itself)client table
Lightsaber Slash: damageskill 802151150client table
802102: one bullet on a pilotgun 80210275client table
802102: one bullet on a mecha bodygun 802102300client table
802102: seconds between shotsgun 8021020.5client table
802102: magazinegun 8021021client table
Machine Pistol: one bullet on a pilotgun 80210142client table
Machine Pistol: one bullet on a mecha bodygun 802101168client table
Machine Pistol: seconds between shotsgun 8021010.33client table
Machine Pistol: magazinegun 80210115client table
DUR (health)2500client table
shield700client table
shield regen12 every 0.2 s, 8 s after the last hitclient table
fuel100, +11.6 a second after 1.8 sclient table
jumpspeed 25, gravity 40 (falling 100)client table
body size (radius, height)3, 6client table
hangar ratingsarmour 60, mobility 100, range 60, support 80, difficulty 30client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.

Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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