wiki.smc.horsecock.art/mechas/flamenco?srt=%5Enumber.current
Table of Contents
Flamenco
| mecha | |
|---|---|
| name | Flamenco |
| pilot | Zoe |
| dur | 2 500 |
| shield | 700 |
| class | strike, ranger |
Zoe's mecha - strike, ranger. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table | |||
| jump | speed 25, gravity 40 (falling 100) | client table | |||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note | ||
| Precise Shot | slot 1 attack | Lv1 8 %, Lv2 12 %, Lv3 16 % | client table | ||
| Imposing Transformation | slot 1 attack | Lv1 8 %, Lv2 12 %, Lv3 16 % | client table | ||
| Prudent Maneuver | slot 2 defence | Lv1 50, Lv2 65, Lv3 80 | client table | ||
| Heroic Effort | slot 2 defence | Lv1 120, Lv2 170, Lv3 220 | client table | ||
| Improved Recoil | slot 3 mobility | Lv1 10 %, Lv2 15 %, Lv3 20 % | client table | ||
| Swift Steps | slot 3 mobility | Lv1 10 %, Lv2 15 %, Lv3 20 % | client table | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| exclusive tactical chip | TDM | Badlands Voyager | client table | ||
| hangar ratings | armour 60, mobility 100, range 60, support 80, difficulty 30 | client table | |||
| Master Combo | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| Arcing Slash | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| Heroic Leap: energy | skill 802152 | 90 (costs 90, +10 a second, recovers by itself) | client table | ||
| 802102: one bullet on a pilot | gun 802102 | 75 | client table | ||
| shield | 700 | client table | |||
| 802154: reach (m) | skill 802154 | 5 | client table | ||
| 802155: damage | skill 802155 | 450 | client table | ||
| 802154: damage | skill 802154 | 430-(dis*3) (dis = metres from where it starts) | client table | ||
| Machine Pistol: one bullet on a pilot | gun 802101 | 42 | client table | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| 802102: one bullet on a mecha body | gun 802102 | 300 | client table | ||
| body size (radius, height) | 3, 6 | client table | |||
| DUR (health) | 2500 | client table | |||
| Jump: fuel | skill 802153 | 25 | client table | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Machine Pistol: one bullet on a mecha body | gun 802101 | 168 | client table | ||
| Lightsaber Slash: damage | skill 802151 | 150 | client table | ||
| Machine Pistol: magazine | gun 802101 | 15 | client table | ||
| Lightsaber Slash: energy | skill 802151 | 120 (costs 60, +10 a second, recovers by itself) | client table | ||
| shield regen | 12 every 0.2 s, 8 s after the last hit | client table | |||
| fuel | 100, +11.6 a second after 1.8 s | client table | |||
| 802102: magazine | gun 802102 | 1 | client table | ||
| 802102: seconds between shots | gun 802102 | 0.5 | client table | ||
| Machine Pistol: seconds between shots | gun 802101 | 0.33 | client table |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.