wiki.smc.horsecock.art/mechas/firestar?rev=1793896927
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Table of Contents
Firestar
R.E.D's mecha - strike, ranger. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| DUR (health) | 2300 | client table | |||
| shield | 600 | client table | |||
| shield regen | 30 every 0.5 s, 8 s after the last hit | client table | |||
| fuel | 100, +9.7 a second after 1.8 s | client table | |||
| jump | speed 40, gravity 80 (falling 150) | client table | |||
| body size (radius, height) | 3.4, 6 | client table | |||
| hangar ratings | armour 60, mobility 100, range 80, support 40, difficulty 80 | client table | |||
| Scorching Fireball: one bullet on a pilot | gun 801201 | 55 | patch note | ||
| Scorching Fireball: one bullet on a mecha body | gun 801201 | 231 | patch note | ||
| Scorching Fireball: seconds between shots | gun 801201 | 0.5 | client table | ||
| Scorching Fireball: magazine | gun 801201 | 12 | client table | ||
| Blaze Jet: one bullet on a pilot | gun 801203 | 25 | client table | ||
| Blaze Jet: one bullet on a mecha body | gun 801203 | 90 | client table | ||
| Blaze Jet: seconds between shots | gun 801203 | 0.2 | client table | ||
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table | |||
| Superleap: fuel | skill 801252 | 20 | client table | ||
| Meteor Impact: energy | skill 801253 | 30 (costs 30, +10 a second) | client table | ||
| Meteor Impact: fuel | skill 801253 | 10 | client table | ||
| Meteor Impact: energy | skill 801254 | 110 (costs 110, +10 a second, recovers by itself) | client table | ||
| Meteor Impact: fuel | skill 801254 | 10 | client table | ||
| 801255: damage | skill 801255 | dis*300+100 (dis = metres from where it starts) | client table | ||
| 801256: fuel | skill 801256 | 24 | client table | ||
| Blaze Jet: energy | skill 801257 | 80 (costs 17.5, +8 a second) | client table | ||
| Blaze Jet: damage | skill 801257 | 70 | client table | ||
| Blaze Jet: radius | skill 801257 | 26 | client table | ||
| Blaze Jet: cooldown (s) | skill 801257 | 0.2 | client table | ||
| 801258: fuel | skill 801258 | 18 | client table | ||
| Open Fire | slot 1 attack | Lv1 8 %, Lv2 12 %, Lv3 16 % | patch note | ||
| High-energy Fuel | slot 1 attack | Lv1 8 %, Lv2 10 %, Lv3 12 % | client table | ||
| High-energy Fuel: the server applies | slot 1 attack | weapon_damage | client table | ||
| Shield Sphere | slot 2 defence | Lv1 80 / 3, Lv2 160 / 3, Lv3 240 / 3 | client table | ||
| Rush Damage | slot 2 defence | Lv1 8 %, Lv2 10 %, Lv3 12 % | client table | ||
| Rapid Charge | slot 3 mobility | Lv1 15 %, Lv2 20 %, Lv3 25 % | client table | ||
| Rapid Meteor | slot 3 mobility | Lv1 6 % / 15 %, Lv2 8 % / 20 %, Lv3 10 % / 25 % | client table | ||
| Disarm | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| Ring of Fire | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note | ||
| exclusive tactical chip | TDM | Fiery Hit | client table |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.