wiki.smc.horsecock.art/mechas/firefox?srt=%5Enumber.suggested
Table of Contents
Firefox
| mecha | |
|---|---|
| name | Firefox |
| pilot | Ning |
| dur | 2 700 |
| shield | 500 |
| class | sustain, heavy |
Ning's mecha - sustain, heavy. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| DUR (health) | 2700 | client table | |||
| shield | 500 | client table | |||
| shield regen | 20 every 0.5 s, 8 s after the last hit | client table | |||
| fuel | 100, +7.76 a second after 1.8 s | client table | |||
| jump | speed 36, gravity 56 (falling 100) | client table | |||
| body size (radius, height) | 3, 6 | client table | |||
| hangar ratings | armour 80, mobility 80, range 60, support 40, difficulty 20 | client table | |||
| "Firestorm" MG: one bullet on a pilot | gun 800101 | 25 | client table | ||
| "Firestorm" MG: one bullet on a mecha body | gun 800101 | 65 | client table | ||
| "Firestorm" MG: seconds between shots | gun 800101 | 0.07 | client table | ||
| "Firestorm" MG: magazine | gun 800101 | 80 | client table | ||
| Gemini Missile: one bullet on a pilot | gun 800102 | 25 | client table | ||
| Gemini Missile: one bullet on a mecha body | gun 800102 | 117 | client table | ||
| Gemini Missile: bullets a shot | gun 800102 | 12 | client table | ||
| Gemini Missile: a full shot on a mecha (the hangar number) | gun 800102 | 1404 | client table | ||
| Gemini Missile: seconds between shots | gun 800102 | 0.3 | client table | ||
| 800104 | gun 800104 | no damage row of its own (its shells / robots carry the damage) | client table | ||
| 800105 | gun 800105 | no damage row of its own (its shells / robots carry the damage) | client table | ||
| part factors head / body / arm / foot | x1.2 / x1 / x1 / x1 | client table | |||
| Gemini Missile: energy | skill 800151 | 100 (costs 100, +10 a second, recovers by itself) | client table | ||
| Defensive Evasion: energy | skill 800152 | 80 (costs 80, +10 a second, recovers by itself) | client table | ||
| Defensive Evasion: fuel | skill 800152 | 5 | client table | ||
| Defensive Evasion: outer shield | skill 800152 | 420 | client table | ||
| Defensive Evasion: outer shield lasts (s) | skill 800152 | 5 | client table | ||
| Defensive Evasion: speed-up lasts (s) | skill 800152 | 3 | client table | ||
| Superleap: fuel | skill 800153 | 20 | client table | ||
| Fiery Chamber | slot 1 attack | Lv1 10, Lv2 20, Lv3 30 | client table | ||
| Fiery Chamber: the server applies | slot 1 attack | magazine | client table | ||
| Precise Shot | slot 1 attack | Lv1 8 %, Lv2 15 %, Lv3 20 % | client table | ||
| Super Jet | slot 2 defence | Lv1 15 %, Lv2 30 %, Lv3 45 % | client table | ||
| Dense Shield | slot 2 defence | Lv1 15 %, Lv2 25 %, Lv3 35 % | client table | ||
| Leap Enhancement | slot 3 mobility | Lv1 15 %, Lv2 30 %, Lv3 45 % | client table | ||
| Propulsion Conduction | slot 3 mobility | Lv1 10 %, Lv2 20 %, Lv3 30 % | client table | ||
| Firestorm | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| Raging Missile | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note | ||
| exclusive tactical chip | TDM | Guns and Cannons | client table |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.