wiki.smc.horsecock.art/mechas/dreadwolf?rev=1793896945
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Table of Contents
Dreadwolf
40's mecha - sustain, ranger. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| DUR (health) | 2300 | client table | |||
| shield | 700 | client table | |||
| shield regen | 25 every 0.5 s, 8 s after the last hit | client table | |||
| fuel | 100, +11.6 a second after 2.2 s | client table | |||
| jump | speed 36, gravity 56 (falling 100) | client table | |||
| body size (radius, height) | 3, 6 | client table | |||
| hangar ratings | armour 40, mobility 80, range 60, support 80, difficulty 50 | client table | |||
| Assault Rifle: one bullet on a pilot | gun 803001 | 24 | client table | ||
| Assault Rifle: one bullet on a mecha body | gun 803001 | 64.8 | client table | ||
| Assault Rifle: seconds between shots | gun 803001 | 0.08 | client table | ||
| Assault Rifle: magazine | gun 803001 | 50 | client table | ||
| Marked Cluster Grenade: one bullet on a pilot | gun 803002 | 55 | client table | ||
| Marked Cluster Grenade: one bullet on a mecha body | gun 803002 | 462 | client table | ||
| Marked Cluster Grenade: seconds between shots | gun 803002 | 0.1 | client table | ||
| 803003: one bullet on a pilot | gun 803003 | 10 | client table | ||
| 803003: one bullet on a mecha body | gun 803003 | 17 | client table | ||
| 803003: bullets a shot | gun 803003 | 8 | client table | ||
| 803003: a full shot on a mecha (the hangar number) | gun 803003 | 136 | client table | ||
| 803003: seconds between shots | gun 803003 | 0.1 | client table | ||
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table | |||
| Charged Leap: fuel | skill 803051 | 20 | client table | ||
| Marked Cluster Grenade: energy | skill 803052 | 100 (costs 100, +10 a second, recovers by itself) | client table | ||
| Tactical Leap: energy | skill 803053 | 70 (costs 70, +10 a second, recovers by itself) | client table | ||
| Tactical Leap: fuel | skill 803053 | 10 | client table | ||
| Charged Leap: fuel | skill 803054 | 40 | client table | ||
| High-Speed Clip | slot 1 attack | Lv1 9 %, Lv2 12 %, Lv3 15 % | client table | ||
| Weakness Mark | slot 1 attack | Lv1 3 %, Lv2 5 %, Lv3 7 % | client table | ||
| Ion Barrier | slot 2 defence | Lv1 50, Lv2 65, Lv3 80 | client table | ||
| Shock Interference | slot 2 defence | Lv1 6 %, Lv2 10 %, Lv3 14 % | client table | ||
| Kinetic Charging | slot 3 mobility | Lv1 0.02, Lv2 0.04, Lv3 0.06 | client table | ||
| Turbo Charged | slot 3 mobility | Lv1 6 %, Lv2 9 %, Lv3 12 % | client table | ||
| Double Jump | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| Wolf Assault | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note | ||
| exclusive tactical chip | TDM | Efficient Engine | client table |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.