wiki.smc.horsecock.art/mechas/caramel?srt=number.note
Table of Contents
Caramel
| mecha | |
|---|---|
| name | Caramel |
| pilot | Mila |
| dur | 2 900 |
| shield | 700 |
| class | sustain, heavy |
Mila's mecha - sustain, heavy. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| DUR (health) | 2900 | client table | |||
| shield | 700 | client table | |||
| shield regen | 24 every 0.5 s, 8 s after the last hit | client table | |||
| fuel | 100, +9.7 a second after 1.8 s | client table | |||
| jump | speed 36, gravity 56 (falling 100) | client table | |||
| body size (radius, height) | 3, 6 | client table | |||
| hangar ratings | armour 80, mobility 80, range 80, support 60, difficulty 55 | client table | |||
| Repulsor: one bullet on a pilot | gun 800501 | 32 | client table | ||
| Repulsor: one bullet on a mecha body | gun 800501 | 212 | client table | ||
| Repulsor: bullets a shot | gun 800501 | 2 | client table | ||
| Repulsor: a full shot on a mecha (the hangar number) | gun 800501 | 424 | client table | ||
| Repulsor: seconds between shots | gun 800501 | 0.62 | client table | ||
| Repulsor: magazine | gun 800501 | 20 | client table | ||
| Blast: one bullet on a pilot | gun 800502 | 100 | client table | ||
| Blast: one bullet on a mecha body | gun 800502 | 650 | client table | ||
| Blast: seconds between shots | gun 800502 | 0.5 | client table | ||
| Repulsor: one bullet on a pilot | gun 800503 | 88 | client table | ||
| Repulsor: one bullet on a mecha body | gun 800503 | 660 | client table | ||
| Repulsor: seconds between shots | gun 800503 | 1.32 | client table | ||
| Repulsor: magazine | gun 800503 | 5 | client table | ||
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table | |||
| Blast: energy | skill 800551 | 80 (costs 80, +10 a second, recovers by itself) | client table | ||
| Rocket Jump: energy | skill 800552 | 90 (costs 90, +10 a second, recovers by itself) | client table | ||
| Rocket Jump: fuel | skill 800552 | 10 | client table | ||
| Superleap: fuel | skill 800553 | 18 | client table | ||
| Blazing Meteor | slot 1 attack | Lv1 11 %, Lv2 22 %, Lv3 33 % | client table | ||
| Shattershot | slot 1 attack | Lv1 10 %, Lv2 17 %, Lv3 22 % | client table | ||
| Shattershot: the server applies | slot 1 attack | blast_radius | client table | ||
| Cannon Reinforcement | slot 2 defence | Lv1 12 %, Lv2 15 %, Lv3 18 % | client table | ||
| Cannon Reinforcement: the server applies | slot 2 defence | damage_taken | client table | ||
| Air Shield | slot 2 defence | Lv1 100, Lv2 150, Lv3 200 | client table | ||
| Superleap | slot 3 mobility | Lv1 20 %, Lv2 30 %, Lv3 40 % | client table | ||
| High-Energy Blast | slot 3 mobility | Lv1 10 %, Lv2 20 %, Lv3 30 % | client table | ||
| Raging Cannon | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| Rapid Volley | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note | ||
| exclusive tactical chip | TDM | Bear Paw Rocket | client table |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
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