wiki.smc.horsecock.art/mechas/boltus?srt=%5Enumber.suggested
Table of Contents
Boltus
| mecha | |
|---|---|
| name | Boltus |
| pilot | Norma |
| dur | 2 350 |
| shield | 500 |
| class | burst, ranger |
Norma's mecha - burst, ranger. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| DUR (health) | 2350 | client table | |||
| shield | 500 | client table | |||
| shield regen | 12 every 0.2 s, 8 s after the last hit | client table | |||
| fuel | 100, +11.6 a second after 1.8 s | client table | |||
| jump | speed 36, gravity 56 (falling 100) | client table | |||
| body size (radius, height) | 3, 6 | client table | |||
| hangar ratings | armour 40, mobility 60, range 80, support 50, difficulty 25 | client table | |||
| Lightning Bolt: one bullet on a pilot | gun 801501 | 40 | client table | ||
| Lightning Bolt: one bullet on a mecha body | gun 801501 | 170 | client table | ||
| Lightning Bolt: seconds between shots | gun 801501 | 0.43 | client table | ||
| Lightning Bolt: magazine | gun 801501 | 20 | client table | ||
| Laser Cannon: one bullet on a pilot | gun 801502 | 80 | client table | ||
| Laser Cannon: one bullet on a mecha body | gun 801502 | 440 | client table | ||
| Laser Cannon: seconds between shots | gun 801502 | 0.23 | client table | ||
| 801503: one bullet on a pilot | gun 801503 | 20 | client table | ||
| 801503: one bullet on a mecha body | gun 801503 | 80 | client table | ||
| 801503: seconds between shots | gun 801503 | 0.43 | client table | ||
| 801503: magazine | gun 801503 | 20 | client table | ||
| 801505: one bullet on a pilot | gun 801505 | 20 | client table | ||
| 801505: one bullet on a mecha body | gun 801505 | 80 | client table | ||
| 801505: bullets a shot | gun 801505 | 2 | client table | ||
| 801505: a full shot on a mecha (the hangar number) | gun 801505 | 160 | client table | ||
| 801505: seconds between shots | gun 801505 | 0.43 | client table | ||
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table | |||
| Lightning Charge: energy | skill 801551 | 90 (costs 90, +10 a second, recovers by itself) | client table | ||
| Lightning Charge: fuel | skill 801551 | 10 | client table | ||
| Lightning Charge: damage | skill 801551 | 300 | client table | ||
| Jump: fuel | skill 801552 | 22 | client table | ||
| Laser Cannon: energy | skill 801553 | 160 (costs 80, +10 a second, recovers by itself) | client table | ||
| EMP Interference | slot 1 attack | Lv1 8 % / 2, Lv2 12 % / 2, Lv3 16 % / 2 | client table | ||
| Static Shock | slot 1 attack | Lv1 4 %, Lv2 8 %, Lv3 12 % | client table | ||
| Static Shock: the server applies | slot 1 attack | blast_vs_shield | client table | ||
| Guided Lightning | slot 2 defence | Lv1 5 %, Lv2 10 %, Lv3 15 % | client table | ||
| Energy Absorption | slot 2 defence | Lv1 50, Lv2 100, Lv3 150 | client table | ||
| Greased Lightning | slot 3 mobility | Lv1 0.6, Lv2 0.9, Lv3 1.2 | client table | ||
| Blink | slot 3 mobility | Lv1 10 %, Lv2 15 %, Lv3 20 % | client table | ||
| Supercharged Orb | slot 4 core | Lv1 3 / 3, Lv2 3 / 3, Lv3 3 / 3 | client table | ||
| Lightning Chain | slot 4 core | Lv1 2, Lv2 2, Lv3 2 | client table | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note | ||
| exclusive tactical chip | TDM | Ionized Form | client table |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
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