mechas:arthur - SMC Wiki

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Arthur

mecha
nameArthur
pilotRom
dur2 300
shield800
classstrike, ranger

Rom's mecha - strike, ranger. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
800251: energyskill 800251105 (costs 15, +12.5 a second, recovers by itself)client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
Aerial Leap: fuelskill 80025920client table
Blade Masterslot 3 mobilityLv1 5 %, Lv2 10 %, Lv3 15 %client table
body size (radius, height)3, 6client table
DUR (health)2300client table
EMT Blade: magazinegun 8002011client table
EMT Blade: one bullet on a mecha bodygun 800201257.6client table
EMT Blade: one bullet on a pilotgun 80020156client table
EMT Blade: seconds between shotsgun 8002010.5client table
Energy Conversionslot 2 defenceLv1 40 %, Lv2 70 %, Lv3 100 %client table
exclusive tactical chipTDMSeize the Momentumclient table
Frantic Chargeslot 1 attackLv1 10 %, Lv2 20 %, Lv3 30 %the owner's call
fuel120, +11.5 a second after 2 sclient table
hangar ratingsarmour 60, mobility 100, range 60, support 80, difficulty 30client table
jumpspeed 30, gravity 60 (falling 75)client table
Knight's Coreslot 4 corea rule, not a number (its text names what it does)client table
Lightning Blastslot 1 attackLv1 0.08, Lv2 0.14, Lv3 0.2client table
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table
Powerleapslot 3 mobilityLv1 10 %, Lv2 20 %, Lv3 30 %client table
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
shield800client table
shield regen14 every 0.2 s, 6 s after the last hitpatch note
Tactical Advance: energyskill 80025350 (costs 50, +10 a second, recovers by itself)client table
Tactical Advance: fuelskill 8002535client table
Turbo Jetslot 4 corea rule, not a number (its text names what it does)client table
Versatile Fighterslot 2 defenceLv1 2.5 / 8 %, Lv2 2.5 / 12 %, Lv3 2.5 / 16 %client table
Versatile Fighter: the server appliesslot 2 defencedamage_takenclient table
Whirlwind Charge: charge window (s)skill 8002528client table
Whirlwind Charge: chargesskill 8002523client table
Whirlwind Charge: damageskill 800252565client table
Whirlwind Charge: energyskill 800252110 (costs 110, +10 a second)client table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.

Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:41 by sync

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