mechas:andromeda - SMC Wiki

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wiki.smc.horsecock.art/mechas/andromeda?srt=%5Enumber.note

Andromeda

mecha
nameAndromeda
pilotJoanna
dur2 000
shield550
classsustain, ranger

Joanna's mecha - sustain, ranger. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
DUR (health)2000client table
shield550client table
shield regen14 every 0.3 s, 8 s after the last hitclient table
fuel100, +14.8 a second after 2.1 sclient table
jumpspeed 20, gravity 45 (falling 40)client table
body size (radius, height)3, 6client table
hangar ratingsarmour 20, mobility 100, range 100, support 60, difficulty 90client table
Energy Catapult: one bullet on a pilotgun 80030160client table
Energy Catapult: one bullet on a mecha bodygun 800301228client table
Energy Catapult: seconds between shotsgun 8003010.4client table
Energy Catapult: magazinegun 80030114client table
Homing Javelin: one bullet on a pilotgun 800302100client table
Homing Javelin: one bullet on a mecha bodygun 800302418client table
Homing Javelin: seconds between shotsgun 8003020.1client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table
Swift Dodge: energyskill 80035170 (costs 70, +10 a second, recovers by itself)client table
Homing Javelin: energyskill 800352120 (costs 120, +10 a second, recovers by itself)client table
Levitation: fuelskill 8003538client table
Levitation: fuelskill 80035428client table
Power Quiverslot 1 attackLv1 1, Lv2 2, Lv3 3client table
Power Quiver: the server appliesslot 1 attackmagazineclient table
Rapid Throwslot 1 attackLv1 1.2, Lv2 1.8, Lv3 2.4client table
Turbojetslot 2 defenceLv1 0.6, Lv2 1, Lv3 1.4client table
Leap Shieldslot 2 defenceLv1 75, Lv2 125, Lv3 175client table
Super Fuelslot 3 mobilityLv1 1, Lv2 2, Lv3 3client table
Engine Enhancementslot 3 mobilityLv1 10 %, Lv2 15 %, Lv3 20 %client table
Heat-Seeking Barrelslot 4 corea rule, not a number (its text names what it does)client table
Enhanced Engineslot 4 corea rule, not a number (its text names what it does)client table
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
exclusive tactical chipTDMPiercing Arrowclient table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:41 by sync

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