mechas:alborada - SMC Wiki

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wiki.smc.horsecock.art/mechas/alborada?srt=%5Enumber.where

Alborada

mecha
nameAlborada
pilotSerena
dur2 100
shield600
classsustain, ranger

Serena's mecha - sustain, ranger. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
exclusive tactical chipTDMVital Energyclient table
Meteoric Arrowslot 4 coreLv1 10 %, Lv2 10 %, Lv3 10 %client table
Song of Hopeslot 4 corea rule, not a number (its text names what it does)client table
Meteor Wingsslot 3 mobilityLv1 10 %, Lv2 15 %, Lv3 20 %client table
Song of Surgeslot 3 mobilityLv1 4 %, Lv2 7 %, Lv3 10 %client table
Deflection Fieldslot 2 defenceLv1 12 %, Lv2 16 %, Lv3 20 %patch note
Song of Fortitudeslot 2 defenceLv1 10 %, Lv2 15 %, Lv3 20 %client table
Synchronized Resonanceslot 1 attackLv1 4 %, Lv2 7 %, Lv3 10 %client table
Song of Courageslot 1 attackLv1 0.09, Lv2 0.12, Lv3 0.15client table
801755: energyskill 8017551 (costs 1, +1 a second, recovers by itself)client table
801755: shield valuesskill 801755350, 140, 140, 140client table
Elegant Steps: energyskill 801753160 (costs 160, +20 a second, recovers by itself)client table
Elegant Steps: fuelskill 80175310client table
Jump: fuelskill 80175215client table
Radiant Beacon: energyskill 801751110 (costs 110, +10 a second, recovers by itself)client table
Radiant Beacon: shield valuesskill 801751350, 140, 140, 140client table
801706: one bullet on a pilotgun 80170675client table
801706: one bullet on a mecha bodygun 801706260client table
801706: seconds between shotsgun 8017060.1client table
801705: one bullet on a pilotgun 80170575client table
801705: one bullet on a mecha bodygun 801705260client table
801705: seconds between shotsgun 8017050.1client table
801704: one bullet on a pilotgun 8017048client table
801704: one bullet on a mecha bodygun 80170432client table
801704: bullets a shotgun 8017044client table
801704: a full shot on a mecha (the hangar number)gun 801704128client table
801704: seconds between shotsgun 8017040.2client table
801703: one bullet on a pilotgun 80170315client table
801703: one bullet on a mecha bodygun 80170345client table
801703: bullets a shotgun 8017036client table
801703: a full shot on a mecha (the hangar number)gun 801703270client table
801703: seconds between shotsgun 8017030.25client table
Radiant Beacon: one bullet on a pilotgun 80170275client table
Radiant Beacon: one bullet on a mecha bodygun 801702260client table
Radiant Beacon: seconds between shotsgun 8017020.1client table
Light Missile Barrage: one bullet on a pilotgun 80170136client table
Light Missile Barrage: one bullet on a mecha bodygun 801701130.32client table
Light Missile Barrage: seconds between shotsgun 8017010.25client table
Light Missile Barrage: magazinegun 80170120client table
DUR (health)2100client table
shield600client table
shield regen12 every 0.2 s, 8 s after the last hitclient table
fuel100, +9.7 a second after 1.8 sclient table
jumpspeed 36, gravity 56 (falling 100)client table
body size (radius, height)3, 6client table
hangar ratingsarmour 40, mobility 60, range 80, support 50, difficulty 25client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.

Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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