wiki.smc.horsecock.art/mechas/alborada?srt=%5Enumber.note
Table of Contents
Alborada
| mecha | |
|---|---|
| name | Alborada |
| pilot | Serena |
| dur | 2 100 |
| shield | 600 |
| class | sustain, ranger |
Serena's mecha - sustain, ranger. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| DUR (health) | 2100 | client table | |||
| shield | 600 | client table | |||
| shield regen | 12 every 0.2 s, 8 s after the last hit | client table | |||
| fuel | 100, +9.7 a second after 1.8 s | client table | |||
| jump | speed 36, gravity 56 (falling 100) | client table | |||
| body size (radius, height) | 3, 6 | client table | |||
| hangar ratings | armour 40, mobility 60, range 80, support 50, difficulty 25 | client table | |||
| Light Missile Barrage: one bullet on a pilot | gun 801701 | 36 | client table | ||
| Light Missile Barrage: one bullet on a mecha body | gun 801701 | 130.32 | client table | ||
| Light Missile Barrage: seconds between shots | gun 801701 | 0.25 | client table | ||
| Light Missile Barrage: magazine | gun 801701 | 20 | client table | ||
| Radiant Beacon: one bullet on a pilot | gun 801702 | 75 | client table | ||
| Radiant Beacon: one bullet on a mecha body | gun 801702 | 260 | client table | ||
| Radiant Beacon: seconds between shots | gun 801702 | 0.1 | client table | ||
| 801703: one bullet on a pilot | gun 801703 | 15 | client table | ||
| 801703: one bullet on a mecha body | gun 801703 | 45 | client table | ||
| 801703: bullets a shot | gun 801703 | 6 | client table | ||
| 801703: a full shot on a mecha (the hangar number) | gun 801703 | 270 | client table | ||
| 801703: seconds between shots | gun 801703 | 0.25 | client table | ||
| 801704: one bullet on a pilot | gun 801704 | 8 | client table | ||
| 801704: one bullet on a mecha body | gun 801704 | 32 | client table | ||
| 801704: bullets a shot | gun 801704 | 4 | client table | ||
| 801704: a full shot on a mecha (the hangar number) | gun 801704 | 128 | client table | ||
| 801704: seconds between shots | gun 801704 | 0.2 | client table | ||
| 801705: one bullet on a pilot | gun 801705 | 75 | client table | ||
| 801705: one bullet on a mecha body | gun 801705 | 260 | client table | ||
| 801705: seconds between shots | gun 801705 | 0.1 | client table | ||
| 801706: one bullet on a pilot | gun 801706 | 75 | client table | ||
| 801706: one bullet on a mecha body | gun 801706 | 260 | client table | ||
| 801706: seconds between shots | gun 801706 | 0.1 | client table | ||
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table | |||
| Radiant Beacon: energy | skill 801751 | 110 (costs 110, +10 a second, recovers by itself) | client table | ||
| Radiant Beacon: shield values | skill 801751 | 350, 140, 140, 140 | client table | ||
| Jump: fuel | skill 801752 | 15 | client table | ||
| Elegant Steps: energy | skill 801753 | 160 (costs 160, +20 a second, recovers by itself) | client table | ||
| Elegant Steps: fuel | skill 801753 | 10 | client table | ||
| 801755: energy | skill 801755 | 1 (costs 1, +1 a second, recovers by itself) | client table | ||
| 801755: shield values | skill 801755 | 350, 140, 140, 140 | client table | ||
| Synchronized Resonance | slot 1 attack | Lv1 4 %, Lv2 7 %, Lv3 10 % | client table | ||
| Song of Courage | slot 1 attack | Lv1 0.09, Lv2 0.12, Lv3 0.15 | client table | ||
| Deflection Field | slot 2 defence | Lv1 12 %, Lv2 16 %, Lv3 20 % | patch note | ||
| Song of Fortitude | slot 2 defence | Lv1 10 %, Lv2 15 %, Lv3 20 % | client table | ||
| Meteor Wings | slot 3 mobility | Lv1 10 %, Lv2 15 %, Lv3 20 % | client table | ||
| Song of Surge | slot 3 mobility | Lv1 4 %, Lv2 7 %, Lv3 10 % | client table | ||
| Meteoric Arrow | slot 4 core | Lv1 10 %, Lv2 10 %, Lv3 10 % | client table | ||
| Song of Hope | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note | ||
| exclusive tactical chip | TDM | Vital Energy | client table |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
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