wiki.smc.horsecock.art/mechas/akashic?srt=%5Enumber.current
Table of Contents
Akashic
| mecha | |
|---|---|
| name | Akashic |
| pilot | Opal |
| dur | 2 600 |
| shield | 700 |
| class | strike, burst |
Opal's mecha - strike, burst. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table | |||
| jump | speed 36, gravity 56 (falling 100) | client table | |||
| exclusive tactical chip | TDM | Precise Control | client table | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note | ||
| Fast Cooling Device | slot 3 mobility | Lv1 9 %, Lv2 12 %, Lv3 15 % | client table | ||
| Extended Capacitor | slot 1 attack | Lv1 8 %, Lv2 10 %, Lv3 12 % | client table | ||
| Nail Onslaught | slot 1 attack | Lv1 5 %, Lv2 7 %, Lv3 9 % | client table | ||
| Link Shield | slot 2 defence | Lv1 130, Lv2 180, Lv3 230 | client table | ||
| Efficient Motor | slot 2 defence | Lv1 13 %, Lv2 17 %, Lv3 21 % | client table | ||
| Energy Preload | slot 3 mobility | Lv1 10 %, Lv2 15 %, Lv3 20 % | client table | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| hangar ratings | armour 40, mobility 80, range 60, support 80, difficulty 50 | client table | |||
| Charged Bolt | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| High Conversion Shield | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| Alloy Drill Thrust: energy | skill 802652 | 90 (costs 90, +10 a second, recovers by itself) | client table | ||
| Charged Reflector Shield: energy | skill 802656 | 90 (costs 90, +10 a second) | client table | ||
| Charged Reflector Shield: one bullet on a pilot | gun 802603 | 80 | client table | ||
| 802604: one bullet on a pilot | gun 802604 | 80 | client table | ||
| shield | 700 | client table | |||
| 802602: one bullet on a pilot | gun 802602 | 50 | client table | ||
| Charged Reflector Shield: one bullet on a mecha body | gun 802603 | 440 | client table | ||
| 802604: one bullet on a mecha body | gun 802604 | 440 | client table | ||
| 802655: damage | skill 802655 | 420 | client table | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| Drill Launcher: one bullet on a pilot | gun 802601 | 30 | client table | ||
| body size (radius, height) | 3, 6 | client table | |||
| Drill Launcher: magazine | gun 802601 | 28 | client table | ||
| 802602: magazine | gun 802602 | 28 | client table | ||
| DUR (health) | 2600 | client table | |||
| Jump: fuel | skill 802653 | 25 | client table | ||
| 802602: one bullet on a mecha body | gun 802602 | 236 | client table | ||
| 802654: damage | skill 802654 | 230 | client table | ||
| shield regen | 20 every 0.5 s, 8 s after the last hit | client table | |||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Drill Launcher: one bullet on a mecha body | gun 802601 | 120 | client table | ||
| fuel | 100, +11.6 a second after 1.8 s | client table | |||
| Alloy Drill Thrust: fuel | skill 802652 | 10 | client table | ||
| Charged Reflector Shield: seconds between shots | gun 802603 | 1 | client table | ||
| Charged Reflector Shield: magazine | gun 802603 | 1 | client table | ||
| 802604: seconds between shots | gun 802604 | 1 | client table | ||
| 802604: magazine | gun 802604 | 1 | client table | ||
| Drill Launcher: seconds between shots | gun 802601 | 0.21 | client table | ||
| 802602: seconds between shots | gun 802602 | 0.2 | client table |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
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