Table of Contents

Shatterstar Shotgun

weapon
nameShatterstar Shotgun
kindexplosive sniper
raritiesPurple, Yellow, Gray (TDM)
pilot_body21 / 23 / 20
mecha_body30.45 / 33.35 / 29

A pilot explosive sniper firing 11 pellets a shot. The rows below are the server's: what one pellet does to a pilot and to a mecha at each rarity, and the gun's own numbers. Gray (TDM) is the Team Deathmatch version of the gun.

The gun

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
kindexplosive sniperclient table
pellets a shot11client table
rate of fire1 shots/s (1 s between shots)client table
reload, empty clip0.65 sclient table
reload, rounds left0.55 sclient table
reach of a shot300 mclient table
pilot head factorx1 (no head shots on pilots)community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offfull damage to 11 m, down to 29 % at 35 m, that floor beyondcommunity
blast reach0 mcommunity

By rarity

One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Purple 10313, Yellow 10314, Gray (TDM) 10316.

StatRarityCurrentSuggestedNoteSource
kindexplosive sniperclient table
pellets a shot11client table
rate of fire1 shots/s (1 s between shots)client table
reload, empty clip0.65 sclient table
reload, rounds left0.55 sclient table
reach of a shot300 mclient table
pilot head factorx1 (no head shots on pilots)community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offfull damage to 11 m, down to 29 % at 35 m, that floor beyondcommunity
blast reach0 mcommunity
pilot body, one pelletPurple21client table
mecha bodyPurple30.45client table
mecha head (x1.5 mecha)Purple45.67client table
all 11 pellets on a mecha bodyPurple334.95client table
magazinePurple55client table
reservePurple30client table
pilot body, one pelletYellow23client table
mecha bodyYellow33.35client table
mecha head (x1.5 mecha)Yellow50.03client table
all 11 pellets on a mecha bodyYellow366.85client table
magazineYellow55client table
reserveYellow30client table
pilot body, one pelletGray (TDM)20client table
mecha bodyGray (TDM)29client table
mecha head (x1.5 mecha)Gray (TDM)43.5client table
all 11 pellets on a mecha bodyGray (TDM)319client table
magazineGray (TDM)55client table
reserveGray (TDM)30client table

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.