Systems

How the game's machinery works on this server: damage, modules, chips, armour, healing, the circle, loot.

SystemIn one line
systems:chips_and_terminalsthe terminal rounds, the chip picks, the refresh costs
systems:damagethe chain of stages every hit runs, and where each modifier sits
systems:modulesslots, cards, levels, how a slot activates
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Also: Armour, Healing and repair, Vehicles.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.