Table of Contents

Mediator MG

weapon
nameMediator MG
kindrifle
raritiesYellow
pilot_body46
mecha_body78.2

A pilot rifle. The rows below are the server's: what one hit does to a pilot and to a mecha at each rarity, and the gun's own numbers. Gray (TDM) is the Team Deathmatch version of the gun.

The gun

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
kindrifleclient table
rate of fire14.29 shots/s (0.07 s between shots)client table
reload, empty clip4 sclient table
reload, rounds left4 sclient table
reach of a shot450 mclient table
pilot head factorx2.5community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offfull damage to 58 m, down to 80 % at 95 m, that floor beyondcommunity

By rarity

One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Yellow 10414.

StatRarityCurrentSuggestedNoteSource
kindrifleclient table
rate of fire14.29 shots/s (0.07 s between shots)client table
reload, empty clip4 sclient table
reload, rounds left4 sclient table
reach of a shot450 mclient table
pilot head factorx2.5community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offfull damage to 58 m, down to 80 % at 95 m, that floor beyondcommunity
pilot body, one hitYellow46client table
pilot headYellow115client table
mecha bodyYellow78.2client table
mecha head (x1.5 mecha)Yellow117.3client table
magazineYellow70client table
reserveYellow150client table

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.