| article | |
|---|---|
| name | Custom rooms |
| kind | mode |
| line | Private rooms through the game's room screen: pick a recipe, invite, start. The numbers are the rooms' rules; the recipes are what a room can play. |
Private rooms through the game's room screen: pick a recipe, invite, start. The numbers are the rooms' rules; the recipes are what a room can play.
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| rooms open at once | 20 | client table | |||
| players a room, at most | 50 | community | |||
| an untouched room closes after | 60 min | client table | |||
| bots a room, at most | 20 | client table | |||
| seated players to start | 1 | community | |||
| a new room plays | battle royale | the owner's call | |||
| the recipes a host may pick | battle royale, team deathmatch, sniper duel, gun game, sniper tdm, king of the hill, sniper fox | the owner's call |
Numbers as the server runs them. How the sync works.
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.