Table of Contents

Battle Royale

article
nameBattle Royale
kindmode
lineThe waiting island, the plane, the drop, the circle, the terminals, the last one standing. The numbers are the server's rules of a match.

The waiting island, the plane, the drop, the circle, the terminals, the last one standing. The numbers are the server's rules of a match.

The flow

The circle

Airdrops, loot, terminals

The mecha call

The pilot

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
waiting island countdown45 sclient table
waiting island countdown, one player30 sclient table
ACE time (no new mecha after it)900 s (15 min)client table
ACE warning before it60 sclient table
the plane flies at307.7 mclient table
the plane's speed69.2 m/sOURS
the plane waits before take-off5 sclient table
the levelslevel 1: radius 2961.5 m, waits 150 s, shrinks 60 s, 0 damage/s; level 2: radius 1692.3 m, waits 130 s, shrinks 60 s, 1 damage/s; level 3: radius 923.1 m, waits 120 s, shrinks 50 s, 2 damage/s; level 4: radius 538.5 m, waits 105 s, shrinks 40 s, 3 damage/s; level 5: radius 307.7 m, waits 95 s, shrinks 40 s, 5 damage/s; level 6: radius 169.2 m, waits 75 s, shrinks 30 s, 8 damage/s; level 7: radius 92.3 m, waits 55 s, shrinks 25 s, 12 damage/s; level 8: radius 30.8 m, waits 40 s, shrinks 25 s, 18 damage/s; level 9: radius 0 m, waits 0 s, shrinks 0 s, 25 damage/sthe owner's call
a damage tick every1 sclient table
inside a mecha the damage is a percent of its max DURyesthe owner's call
staying outside gets worseyesthe owner's call
ramp starts after60 sclient table
ramp step30 sclient table
ramp adds x per step0.5client table
ramp caps at x3client table
the circle never ends a match without a winneryesthe owner's call
first airdrop after the fight starts150 sOURS
then every180 s (3 min)client table
chance of a big crate30 %client table
one of these in every crateMediator MG, Achilles Rifle, Hydra MissileOURS
loot density (x the table)0.66the owner's call
items per ordinary building6, 12client table
items per big site30, 40client table
items in a floor crate2, 3the owner's call
Tactical AD Terminalsyesclient table
the terminal rounds are sized for this many players100client table
the first call charges for120 s (2 min)client table
after losing a mecha, the next call waits60 sthe owner's call
after climbing out, the next call waits10 sclient table
seconds off the charge per HP dealt to a pilot0.13community
seconds off per pilot killed7client table
seconds off per DUR dealt to a mecha0.01client table
seconds off per mecha destroyed13the owner's call
pilot HP200community
regen starts after15 sclient table
regen amount a step10client table
regen step every0.5 sclient table

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.