Table of Contents

Skylark

mecha
nameSkylark
pilotIori
dur2 300
shield450
classsustain, ranger

Iori's mecha - sustain, ranger. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
DUR (health)2300client table
shield450client table
shield regen12 every 0.2 s, 8 s after the last hitclient table
fuel120, +10.67 a second after 1.8 sclient table
jumpspeed 36, gravity 56 (falling 100)client table
body size (radius, height)3, 6client table
hangar ratingsarmour 20, mobility 100, range 80, support 80, difficulty 20client table
Stab: one bullet on a pilotgun 80060125client table
Stab: one bullet on a mecha bodygun 800601106client table
Stab: seconds between shotsgun 8006010.23client table
Stab: magazinegun 80060124client table
Hunt: one bullet on a pilotgun 800602108client table
Hunt: one bullet on a mecha bodygun 800602524.99client table
Hunt: seconds between shotsgun 8006020.1client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table
Air: energyskill 800651110 (costs 110, +10 a second, recovers by itself)client table
Air: fuelskill 80065110client table
Hunt: energyskill 80065290 (costs 90, +10 a second, recovers by itself)client table
Plume: fuelskill 80065315client table
Plume: fuelskill 80065415client table
Talonslot 1 attackLv1 10 %, Lv2 13 %, Lv3 16 %the owner's call
Talon: the server appliesslot 1 attackweapon_damageclient table
Swan Flightslot 1 attackLv1 4 %, Lv2 8 %, Lv3 12 %the owner's call
Swan Flight: the server appliesslot 1 attackthrowable_damageclient table
Eagle Eyesslot 2 defenceLv1 2, Lv2 2.8, Lv3 3.6client table
Bellowing Craneslot 2 defenceLv1 25 %, Lv2 35 %, Lv3 45 %client table
Bellowing Crane: the server appliesslot 2 defencecure_bonusclient table
Light Featherslot 3 mobilityLv1 6 %, Lv2 12 %, Lv3 16 %client table
Oriole Strikeslot 3 mobilityLv1 8 %, Lv2 16 %, Lv3 24 %client table
Swift Cutslot 4 corea rule, not a number (its text names what it does)client table
Falcon Furyslot 4 corea rule, not a number (its text names what it does)client table
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
exclusive tactical chipTDMUnstoppableclient table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.