Table of Contents

Skyfall

mecha
nameSkyfall
pilotVanessa
dur2 850
shield500
classsustain, heavy

Vanessa's mecha - sustain, heavy. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
DUR (health)2850client table
shield500client table
shield regen20 every 0.5 s, 8 s after the last hitclient table
fuel100, +7.76 a second after 1.8 sclient table
jumpspeed 36, gravity 56 (falling 100)client table
body size (radius, height)3, 6client table
hangar ratingsarmour 40, mobility 80, range 60, support 80, difficulty 50client table
Rapid Barrage: one bullet on a pilotgun 80250130client table
Rapid Barrage: one bullet on a mecha bodygun 802501126client table
Rapid Barrage: bullets a shotgun 8025012client table
Rapid Barrage: a full shot on a mecha (the hangar number)gun 802501252client table
Rapid Barrage: seconds between shotsgun 8025010.54client table
Multi-target Homing Clip: one bullet on a pilotgun 80250240client table
Multi-target Homing Clip: one bullet on a mecha bodygun 802502168client table
Multi-target Homing Clip: bullets a shotgun 8025022client table
Multi-target Homing Clip: a full shot on a mecha (the hangar number)gun 802502336client table
802503: one bullet on a pilotgun 80250340client table
802503: one bullet on a mecha bodygun 802503168client table
802503: bullets a shotgun 8025032client table
802503: a full shot on a mecha (the hangar number)gun 802503336client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table
802551: energyskill 80255156 (costs 14, +2 a second, recovers by itself)client table
Strategic Movement: energyskill 80255290 (costs 90, +10 a second, recovers by itself)client table
Strategic Movement: fuelskill 80255215client table
Jump: fuelskill 80255320client table
Multi-target Homing Clip: energyskill 80255424 (costs 24, +5 a second, recovers by itself)client table
Close-range Explosion Warheadslot 1 attackLv1 6 %, Lv2 9 %, Lv3 12 %client table
Personal Grievancesslot 1 attackLv1 6 %, Lv2 9 %, Lv3 12 %client table
Reactive Armorslot 2 defenceLv1 4 %, Lv2 7 %, Lv3 10 %client table
Reactive Armor: the server appliesslot 2 defencedamage_takenclient table
Mobile Shieldslot 2 defenceLv1 100, Lv2 130, Lv3 160client table
Fast-reloading Clipslot 3 mobilityLv1 6 %, Lv2 8 %, Lv3 10 %client table
Flash Suppressorslot 3 mobilityLv1 9 %, Lv2 12 %, Lv3 15 %client table
Skyfall Disasterslot 4 corea rule, not a number (its text names what it does)client table
Heat Resistant Riflingslot 4 corea rule, not a number (its text names what it does)client table
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
exclusive tactical chipTDMEnergy Conversionclient table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.