Table of Contents

Neutron Star

mecha
nameNeutron Star
pilotLillian
dur2 300
shield750
classstrike, ranger

Lillian's mecha - strike, ranger. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
DUR (health)2300client table
shield750client table
shield regen30 every 0.2 s, 7 s after the last hitclient table
fuel100, +18 a second after 2 sclient table
jumpspeed 20, gravity 45 (falling 40)client table
body size (radius, height)3, 6client table
hangar ratingsarmour 50, mobility 100, range 30, support 30, difficulty 80client table
Double Energy Blasters: one bullet on a pilotgun 80140123client table
Double Energy Blasters: one bullet on a mecha bodygun 80140146client table
Double Energy Blasters: seconds between shotsgun 8014010.06client table
Double Energy Blasters: magazinegun 80140132client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table
801451: damageskill 801451[210,210,270,270]client table
Dash: fuelskill 80145311.6client table
801454: fuelskill 80145412client table
801455: fuelskill 80145510client table
801455: damageskill 801455250client table
Retractable Bayonet: energyskill 80145650 (costs 50, +10 a second)client table
Retractable Bayonet: lasts (s)skill 8014564.5client table
Dash: energyskill 80145715 (costs 15, +10 a second, recovers by itself)client table
801458: fuelskill 8014583client table
801459: fuelskill 8014596client table
Precision Riflingslot 1 attackLv1 15 %, Lv2 25 %, Lv3 35 %client table
Energy Bindslot 1 attackLv1 5 %, Lv2 10 %, Lv3 15 %client table
Quick Dodgeslot 2 defenceLv1 8 %, Lv2 13 %, Lv3 18 %client table
Quick Dodge: the server appliesslot 2 defencedamage_takenclient table
Energy Cycleslot 2 defenceLv1 25, Lv2 35, Lv3 45client table
Supplyslot 3 mobilityLv1 1 %, Lv2 2 %, Lv3 3 %client table
Encourageslot 3 mobilityLv1 5 %, Lv2 10 %, Lv3 15 %client table
Extended Bladeslot 4 coreLv1 38 % / 38 %, Lv2 38 % / 38 %, Lv3 38 % / 38 %client table
T.R.S.Mslot 4 coreLv1 2, Lv2 2, Lv3 2client table
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
exclusive tactical chipTDMSkirmishclient table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.