| article | |
|---|---|
| name | Tactical chips (Team Deathmatch) |
| kind | chips |
| line | The universal chips of Team Deathmatch: a pick at the start and at 5:00, three candidates each, refreshes cost Alpha Coins. The sentence is what the server does with the chip. |
The universal chips of Team Deathmatch: a pick at the start and at 5:00, three candidates each, refreshes cost Alpha Coins. The sentence is what the server does with the chip.
32 chips. A word we have not found for an effect shows the table's own name (e.g. max_fuel_factor): suggest the right one.
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Quality | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| Power Overload | quality 1 | always - max fuel +10 %, fuel recovery +10 % (the client's text shows 10%) | client table | ||
| All-You-Can-Deal | quality 2 | always - buff 2016: blood packet cd add +15 %, cure +20 %, replicate data blood packet cd add +15 %, cure +20 % (the client's text shows 20%, 15%) | client table | ||
| Super Ejection | quality 3 | always - buff 2018: replicate data super jump vspeed add +15 %, super jump vspeed add +15 % (the client's text shows 15%) | client table | ||
| Reserve Unit | quality 1 | always - launches: 9940 +1 | client table | ||
| Agent's Code | quality 1 | always - eject speed +20 %; set: iShowTailEffectOnMechaDie 0 (the client's text shows 20%) | client table | ||
| Rising Valor | quality 3 | on a kill - buff 2019: base power +5 %, extra duration +5, replicate data base power +5 % (the client's text shows 5, 5%) | client table | ||
| Parting Words | quality 3 | when the mecha falls - gen explosion: explosion dmg +500, radius +12 (the client's text shows 12, 500, 60) | client table | ||
| Relentless Barrage | quality 3 | on the tactical skill - buff 2001: extra duration +2, fight +10 % (the client's text shows 2, 10%) | client table | ||
| Unstoppable | quality 3 | on damage dealt as a pilot - kill player add fight factor: add ratio +0.8 %, max layer num +8 | on damage dealt as a mecha - kill player add fight factor: add ratio +0.8 %, max layer num +8 (the client's text shows 0.8%, 8) | client table | ||
| Angelic Smite | quality 2 | on every hit dealt - upgrade main weapon: add buffs 2013 extra duration +1.5, max layer num +10, rate +80 % (the client's text shows 0.8%, 1.5, 10) | client table | ||
| Final Stand | quality 2 | at ACE time - add acetime buff: add buffs 2017 base power +7 %, replicate data base power +7 %, skill recover -7 %, skill recover -7 % (the client's text shows 7%, 7) | client table | ||
| Locked and Ready | quality 1 | standing still in the mecha - buff 2006: fight +3 %, max layer num +3 (the client's text shows 3%, 3) | client table | ||
| Draining Ammo | quality 2 | always - vampire pos 1 +5 % (the client's text shows 5%) | client table | ||
| Hidden Treasure | quality 2 | on damage dealt as a mecha - mecha add damage on shoot: add ratio +10 %, bullet less than +50 %, only main weapon +1 (the client's text shows 50%, 10%) | client table | ||
| Dome Shield | quality 1 | on boarding the mecha - add shield on join mecha: buff id +2020, extra duration +4, radius +15, shield per enemy +300 (the client's text shows 15, 300, 4) | client table | ||
| Powerful Armor | quality 3 | always - per kill: max hp add +15, max layer num +10 | on a kill - per kill: max hp add +15, max layer num +10 (the client's text shows 15, 10) | client table | ||
| Fueled by Battle | quality 3 | on destroying a mecha - recover mecha hp: ratio +10 % (the client's text shows 10%) | client table | ||
| Trump Card | quality 2 | when hurt - full mecha shield: ratio +15 % (the client's text shows 15%, 2) | client table | ||
| Vengeance | quality 2 | always - buff 538: power ratio +20 % (the client's text shows 30, 20%) | client table | ||
| Valor | quality 1 | always - buff 540: damage +20 % (the client's text shows 0, 15%, 20%) | client table | ||
| Unity | quality 2 | always - buff 536: def ratio +5 %, power ratio +5 %, spd type base, spd val +5 % (the client's text shows 5%) | client table | ||
| Let's Fight | quality 1 | on boarding the mecha - buff 2009: detect num +5, extra duration +6, radius +200, show self +1 (the client's text shows 200) | client table | ||
| Bonus Reward | quality 3 | on a pilot kill - item cooldown: alter ids 1613 0 | on destroying a mecha - item cooldown: alter ids 1613 0 | client table | ||
| Flash of Inspiration | quality 3 | always - buff 2049: reduce +30 % (the client's text shows 30%) | client table | ||
| Envoy of Peace | quality 1 | always - buff 2050: activate duration +5, ratio +8 % (the client's text shows 5, 8%) | client table | ||
| Primal Foraging | quality 3 | on every hit dealt - a weak mecha target gets: add buffs 2057 spd type base, spd val +20 %, hp threshold +30 % (the client's text shows 30%, 20%, 2) | client table | ||
| Iron Coalition | quality 2 | on destroying a mecha - a mecha kill heals: dist +360, shield +100 (the client's text shows 30, 100) | client table | ||
| Volcanic Eruption | quality 1 | always - buff 2059: jump bf data add +25 % (the client's text shows 50%) | client table | ||
| Mecha Scout | quality 2 | on destroying a mecha - a mecha kill drops a detector: duration +2 (the client's text shows 2) | client table | ||
| Full Speed Ahead | quality 1 | on boarding the mecha - buff 2061: spd type base, spd val +1.5, speed decay +10 % (the client's text shows 50%, 5) | client table | ||
| Ironblood Core | quality 3 | when hurt - at low HP, damage heals: duration +3, ratio +15 %, vampire +25 % (the client's text shows 15%, 25%, 3, 60) | client table | ||
| Cruise Tech | quality 2 | on every hit dealt - long-range hits: buffs 2064 duration +3, fight +8 %, dist +100 (the client's text shows 100, 8%, 3) | client table |
Numbers as the server runs them. How the sync works.
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.