====== Shatterstar Shotgun ====== A pilot explosive sniper firing 11 pellets a shot. The rows below are the server's: what one pellet does to a pilot and to a mecha at each rarity, and the gun's own numbers. **Gray (TDM)** is the Team Deathmatch version of the gun. ===== The gun ===== **Current** is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill **suggested** and say why in **note** - it reaches the review. ---- struct serial ---- schema: number cols: stat, where, current, suggested, note, source head: Stat, Where, Current, Suggested, Note, Source sort: order csv: 0 filter: where = ---- ===== By rarity ===== One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Purple 10313, Yellow 10314, Gray (TDM) 10316. ---- struct serial ---- schema: number cols: stat, where, current, suggested, note, source head: Stat, Rarity, Current, Suggested, Note, Source sort: order csv: 0 ---- Numbers as the server runs them. [[wiki:sync|How the sync works]]. ===== Notes by players ===== Nothing here yet. Log in (type ''!wiki'' in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its **suggested** cell.