====== Sensor Mine Launcher ======
A pilot gun. The rows below are the server's: what one hit does to a pilot and to a mecha at each rarity, and the gun's own numbers. **Gray (TDM)** is the Team Deathmatch version of the gun.
===== The gun =====
**Current** is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill **suggested** and say why in **note** - it reaches the review.
---- struct serial ----
schema: number
cols: stat, where, current, suggested, note, source
head: Stat, Where, Current, Suggested, Note, Source
sort: order
csv: 0
filter: where =
----
===== By rarity =====
One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Green 10661, Blue 10662, Purple 10663, Gray (TDM) 10666.
---- struct serial ----
schema: number
cols: stat, where, current, suggested, note, source
head: Stat, Rarity, Current, Suggested, Note, Source
sort: order
csv: 0
----
Numbers as the server runs them. [[wiki:sync|How the sync works]].
===== Notes by players =====
Nothing here yet. Log in (type ''!wiki'' in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its **suggested** cell.