====== Modules and plans ====== Four slots on every mecha - attack, defence, mobility, the core - each with two cards on the mecha's page; the hangar plan picks one per slot. In Battle Royale the chips on the ground activate a slot at a level; in Team Deathmatch the tiers come on the clock. ===== The numbers ===== **Current** is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill **suggested** and say why in **note** - it reaches the review. ---- struct serial ---- schema: number cols: stat, where, current, suggested, note, source head: Stat, Where, Current, Suggested, Note, Source sort: order csv: 0 ---- Each mecha's page lists its eight cards with their levels; [[systems:damage|How damage is applied]] lists which cards change the damage chain. Numbers as the server runs them. [[wiki:sync|How the sync works]]. ===== Notes by players ===== Nothing here yet. Log in (type ''!wiki'' in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its **suggested** cell.