====== Modules and plans ======
Four slots on every mecha - attack, defence, mobility, the core - each with two cards on the mecha's page; the hangar plan picks one per slot. In Battle Royale the chips on the ground activate a slot at a level; in Team Deathmatch the tiers come on the clock.
===== The numbers =====
**Current** is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill **suggested** and say why in **note** - it reaches the review.
---- struct serial ----
schema: number
cols: stat, where, current, suggested, note, source
head: Stat, Where, Current, Suggested, Note, Source
sort: order
csv: 0
----
Each mecha's page lists its eight cards with their levels; [[systems:damage|How damage is applied]] lists which cards change the damage chain.
Numbers as the server runs them. [[wiki:sync|How the sync works]].
===== Notes by players =====
Nothing here yet. Log in (type ''!wiki'' in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its **suggested** cell.