====== Team Deathmatch ====== Two teams, ten minutes, the first to the score. Gray guns, your own mechas, module tiers on the clock, tactical chips, the bases' doors, ACE time. Every number below is the server's. ===== The match ===== ===== Weapons and healing ===== ===== Mechas, modules, chips ===== ===== The bases and ACE time ===== ===== The arenas ===== The arenas: [[maps:port|Port]], [[maps:alpha_tower|Alpha Tower]], [[maps:extreme_sportsground|Extreme Sportsground]], [[maps:crimson_valley|Crimson Valley]], [[maps:minao_hydropower_station|Minao Hydropower Station]]. **Current** is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill **suggested** and say why in **note** - it reaches the review. ---- struct serial ---- schema: number cols: stat, where, current, suggested, note, source head: Stat, Where, Current, Suggested, Note, Source sort: order csv: 0 ---- Numbers as the server runs them. [[wiki:sync|How the sync works]]. ===== Notes by players ===== Nothing here yet. Log in (type ''!wiki'' in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its **suggested** cell.