====== Guerilla Hunter ====== [[pilots:39|39]]'s mecha - ranger, strike. Every number below is what the server runs for it; the words under the numbers are yours. ===== The body ===== **Current** is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill **suggested** and say why in **note** - it reaches the review. ---- struct serial ---- schema: number cols: stat, where, current, suggested, note, source head: Stat, Where, Current, Suggested, Note, Source sort: order csv: 0 ---- ===== Skills ===== The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's. ===== Module cards ===== The eight cards on this mecha's page, two per slot, with their numbers at each level; "the server applies" names the number the match itself computes (the rest the client shows and does). Plans: [[systems:modules|Modules]]. ===== In Team Deathmatch ===== The table above holds every row of this page; filter it by the **Where** column (gun, skill, slot, TDM). The exclusive tactical chip is one of [[chips:exclusive_chips|the exclusive chips]]. Numbers as the server runs them. [[wiki:sync|How the sync works]]. ===== Notes by players ===== Nothing here yet. Log in (type ''!wiki'' in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its **suggested** cell.